Features:
  • Debug Properties struct that allows you to control per actor debugging

  • Custom Print Node (change print state, change print level, format print string, override duration, run on tick)

  • Custom Draw Nodes (run on tick, override duration, override all debug properties)

  • Blueprint Context Menu Actions to enable/disable all debugging, print, log and draw debug

  • Blueprint Toolbar Actions to bulk select and edit DFL debug nodes

Code Modules:
  •  DebugFunctionLibrary

  •  DebugFunctionLibraryEditor

  •  DebugFunctionLibraryUncooked

Number of Blueprints: 0

Number of C++ Classes: 28

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android

特征:
  • 调试属性结构,允许您控制每个actor调试

  • 自定义打印节点(更改打印状态,更改打印级别,格式化打印字符串,复盖持续时间,按刻度运行)

  • 自定义绘制节点(在tick上运行,复盖持续时间,复盖所有调试属性)

  • 蓝图上下文菜单操作以启用/禁用所有调试、打印、记录和绘制调试

  • 用于批量选择和编辑DFL调试节点的蓝图工具栏操作

代码模块:
  •  DebugFunctionLibrary

  •  DebugFunctionLibraryEditor

  •  DebugFunctionLibraryUncooked

蓝图数目:0

C++类数:28

网络复制:没有

支持的开发平台:Windows

支持的目标构建平台:Windows、Android










📚 DOCUMENTATION | 💬 DISCORD SUPPORT | 📃 EXAMPLE PROJECT

The Debug Function Library introduces new debug nodes as well as new in-editor tools to manage debugging across your project. Using the plugin you can easily control blueprints debugging by turning it on and off with a single click. The plugin also allows to control debugging more granularly by letting you turn on and off print, log and draw debug for each blueprint.

The plugin adds a new print node which allows you to change the print state (print & log, print, log), change the print level (message, warning, error), print formatted strings (automatically adds wildcard pins), override the debug properties duration, run the print node on tick (automatically sets duration) and enable/disable the node.

The Debug Function Library also adds new draw debug nodes, all the new draw nodes allow you to run the node on tick (automatically sets duration), override the debug properties duration and override all the debug properties.

The Debug Function Library works in C++ and brings over one hundred new C++ macros for debugging. The new C++ macros will allow you to manage print & log, log and draw debug in C++ plus offer a much shorter and more readable syntax than the built-in macros or draw functions.

Using the new blueprint context menu actions you will be able to select blueprints from the content browser and enable/disable debug, print, log and draw debug on all the selected blueprints.

Using the new blueprint toolbar actions you will be able to bulk select DFL debug nodes by common properties/states and perform bulk operations on them.

📚 文件 | 💬 不和谐支持 | 📃 示例项目

调试函数库介绍 新调试节点 以及 用于管理调试的新编辑器内工具 在你的项目中。 使用插件,您可以轻松控制 蓝图调试打开和关闭它 只需点击一下. 该插件还允许您为每个蓝图打开和关闭打印、记录和绘制调试,从而更精细地控制调试。

该插件增加了一个 新打印节点 它允许您更改打印状态(打印和日志,打印,日志),更改打印级别(消息,警告,错误),打印格式化字符串(自动添加通配符引脚),复盖调试属性持续时间,在tick上运行打印节点(自动设置持续时间)并启用/禁用节点。

调试函数库还添加 新绘制调试节点,所有新的绘制节点允许您在tick上运行节点(自动设置持续时间),复盖调试属性持续时间并复盖所有调试属性。

调试函数库在 C++ 并带来 超过一百个新的C++宏 进行调试。 新的 C++宏 将允许您管理 打印&日志,日志和绘制调试 在C++加提供一个 短得多 更具可读性 语法 比内置的宏或绘制函数。

使用 新建蓝图上下文菜单操作 您将能够 选择蓝图 从内容浏览器并启用/禁用调试,在所有选定的蓝图上打印,记录和绘制调试。

使用 新建蓝图工具栏操作 您将能够 批量选择 DFL调试 节点 按通用属性/状态和 执行批量操作 在他们身上。

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