Features:
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GPU accelerated terrain generation
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Custom graph editor to create procedural landscape brushes
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Non-destructive smart brush system to edit landscape by using procedural graphs
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100+ nodes to work with including various simulation nodes such as hydraulic erosion and flow map generation
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Texture baking in custom graph editor
Bonus content:
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Auto-Landscape material supporting up to 8 weight painted layers (used in the scenes in the video)
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28 baked height brush textures
Code Modules:
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Terracrust [Runtime]
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TerracrustEditor [Editor]
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TerracrustLandscapeEditor [Editor]
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TerracrustShader [Runtime]
Number of Blueprints: 3
Number of C++ Classes: 176
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64 (others not tested)
Important/Additional Notes:
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The required video memory may vary depending on the landscape size and the number of brushes used. It is recommended to run the plugin on a modern discrete GPU for optimal performance.
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Although the generator can evaluate outputs during runtime, the plugin is designed for landscape editing within editor builds only. For procedural runtime landscape generation in packaged builds, you will need to use a custom landscape solution that supports runtime editing, as the default Unreal Engine landscape system does not support it out-of-the-box.
特征:
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GPU加速地形生成
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自定义图形编辑器以创建程序性地形画笔
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使用程序图形编辑景观的非破坏性智能画笔系统
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100多个节点,包括各种模拟节点,如水力侵蚀和流图生成
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自定义图形编辑器中的纹理烘焙
奖励内容:
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自动景观材料支持多达8个重量绘画层(用于视频中的场景)
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28烤高刷纹理
代码模块:
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Terracrust[运行时]
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TerracrustEditor[编辑]
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TerracrustLandscapeEditor[编辑]
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TerracrustShader[运行时]
蓝图数目:3
C++类数:176
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64(其他未测试)
重要/附加注意事项:
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所需的显存可能因地形大小和使用的画笔数量而异。 建议在现代独立GPU上运行该插件以获得最佳性能。
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虽然生成器可以在运行时评估输出,但该插件仅用于编辑器内部的横向编辑。 对于打包构建中的过程式运行时地形生成,您将需要使用支持运行时编辑的自定义地形解决方案,因为默认的虚幻引擎地形系统不支持开箱即用。
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Documentation: Google Drive Document
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For support & feature requests:
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Terracrust is a powerful toolset, enabling you to procedurally generate landscape brushes with ease.
The workflow is intuitive and efficient. Create your generation logic within a custom graph editor using nodes to generate heightmaps and weightmaps as outputs. These outputs can then be seamlessly applied to your landscape via landscape brushes. With Terracrust’s non-destructive approach, brushes can be repositioned, and generator parameters can be fine-tuned per brush in the details panel, giving you greater control over the landscape. This dramatically accelerates iteration, eliminating the need to constantly re-import data from external software.
Whether you’re looking to adjust imported height and weight maps from external tools or to create landscapes entirely procedurally, Terracrust has you covered. Utilize built-in noise, erosion, and flow simulation nodes, or explore countless other options to achieve your desired look.
Powered by GPU-based processing, Terracrust ensures fast execution, making your creative process smooth and responsive.
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文件: Google云端硬盘文档
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支持和功能请求:
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Terracrust是一个强大的工具集,使您能够轻松地以程序方式生成地形画笔。
工作流程直观高效。 使用节点在自定义图形编辑器中创建生成逻辑,以生成高度图和权重图作为输出。 然后,可以通过地形画笔将这些输出无缝应用于地形。 使用Terracrust的非破坏性方法,可以重新定位画笔,并且可以在细节面板中对每个画笔进行微调,从而使您更好地控制地形。 这极大地加速了迭代,消除了不断从外部软件重新导入数据的需要。
无论您是想从外部工具调整导入的高度和重量地图,还是完全程序地创建景观,Terracrust都能满足您的需求。 利用内置的噪声、侵蚀和流动模拟节点,或探索无数其他选项来实现您想要的外观。
Terracrust采用基于GPU的处理技术,可确保快速执行,使您的创作过程流畅且响应迅速。
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