Number of Unique Meshes: 12

Collision: Yes, automatically generated.

LODs: Yes

Number of Materials and Material Instances: 28

Number of Textures: 163

Documentation:

Configuration for the rock material: \Content\RockSandPebbles\StrataRocks\StrataRockSettings

Rock Color: select value of 1 – 5 to choose different color variance of the rocks.

DisableOverlay=0 : 1 switch on sand or snow overlay, 0 disable the overlay.

Sand=0 /Snow=1: value of 0 for sand, 1 for snow 

OverlayMaskOffset : clamped between value of 0-0.96, the higher the number the more snow and sand on the slope of rock.

OverlayMaskContrast : control overlay mask contrast

Disable2ndOverlayMask=1 : with value of 0 switch additional overlay mask, value of 1 without additional mask just with Z-up facing snow or sand.

唯一网格数:12

碰撞:是的,自动生成。

Lod:是的

材质和材质实例数:28

纹理数量:163

文件:

岩石材料的配置:\Content\RockSandPebbles\StrataRocks\StrataRockSettings

岩石颜色:选择1-5的值来选择不同的岩石颜色差异.

DisableOverlay=0:1打开沙地或雪地复盖,0禁用复盖。

沙=0/雪=1:沙的值为0,雪的值为1 

OverlayMaskOffset:夹在0-0.96值之间,数字越高,岩石斜坡上的雪和沙越多。

OverlayMaskContrast:控制叠加蒙版对比度

Disable2ndOverlayMask=1:值为0切换额外的复盖蒙版,值为1没有额外的蒙版只是与Z向上面对雪或沙。










6 rocks with material that has 5 configurable color variation and optional snow or sand overlay (snow/sand mask could be adjusted) and high polygon versions of the rocks for UE5 nanite.

6 sand material (Messy sand, sand with pebbles, wet sand with pebbles, plain sand, ripple sand, wet ripple sand)

6 pebbles with random rock color variance  (2 versions, 1 works with foliage system 1 works with individual placement), cannot be animated.

https://www.youtube.com/watch?v=bHTE3IDJXos

Please note that the environments shown in the images are not included in the project.

The screenshots above were created only by these asset in the pack with addition terrain maps.

6块岩石的材料有5个可配置的颜色变化和可选的雪或沙复盖(雪/沙面具可以调整)和高多边形版本的岩石为UE5纳米石。

6沙材料(凌乱的沙子,带鹅卵石的沙子,带鹅卵石的湿沙,普通的沙子,波纹的沙子,湿波纹的沙子)

6个随机岩石颜色变化的鹅卵石(2个版本,1个工作与叶系统1个工作与个人放置),不能动画。

https://www.youtube.com/watch?v=bHTE3IDJXos

请注意,图像中显示的环境不包括在项目中。

上面的屏幕截图仅由这些资产在包中创建,并添加地形地图。

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