Features:
- Support applying a mask texture.
- Support using material as a mask. (Updated 2022-10-10)
- Support switching mask channels (RGBA) of the texture.
- Support changing mask texture and texture channels in blueprint at runtime.
- Demo level included for an example of integration.
Code Modules:
- BackgroundBlurWithMask – Runtime
Number of Blueprints: 4
Number of C++ Classes: 10
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32, IOS, Android
Precautions before buying:
- Besides a mask texture (or material) that can be applied, the widget should work the same as the original background blur widget.
- The performance of the widget is almost the same as the original background blur widget.
- The widget can not be used as a 3D widget.
- The widget can not be used in a Retainer Box.
- The widget can not be rotated.
- The original background blur widget in UE5 supports adjusting Corner Radius.
特征:
- 支持应用蒙版纹理。
- 支持使用材料作为掩模. (更新2022-10-10)
- 支持切换纹理的蒙版通道(RGBA)。
- 支持在运行时更改蓝图中的蒙版纹理和纹理通道。
- 演示级别包括集成示例。
代码模块:
- BackgroundBlurWithMask-运行时
蓝图数目:4
C++类数:10
支持的开发平台:Win64、Win32
支持的目标构建平台:Win64,Win32,IOS,Android
购买前的注意事项:
- 除了可以应用的蒙版纹理(或材质)外,小部件的工作原理应与原始背景模糊小部件相同。
- 小部件的性能几乎与原始背景模糊小部件相同。
- 小部件不能用作3D小部件。
- 小部件不能在固定器盒中使用.
- 小部件不能旋转。
- UE5中的原始背景模糊控件支持调整角半径。
Improve Unreal’s origin BackgroundBlur widget, so that a mask texture (or material) can be applied to control the blur effect region.
Youtube Tutorial Video: [link]
Bilibili Tutorial Video for Chinese users: [link]
改进虚幻的origin BackgroundBlur控件,以便应用蒙版纹理(或材质)来控制模糊效果区域。
Youtube教程视频:[连结]
Bilibili中文用户教程视频:[连结]
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