From the Master Controller Blueprint developers should follow the logic to develop their own projects. 

The example Map: Level 1 spawns 256 actors, once they and any subsequent spawned enemies are clear an additional 256 actors are spawned for level 2. The Controller Blueprint and HUD track how many actors the player needs to kill to proceed (now 512). The level of difficulty increases for level 2 and so and so forth until all the players lives have gone. There is lots of scope for changing all the dynamics.  

Number of Blueprints:

2 Character Blueprints (Player and Enemy)

1 Skeletal Mesh

1 Skeletal mesh Body

27 Blueprints in total including:

1 Ai Controller,

1 Behaviour Tree

1 Blackboard,

1 Game Instance,

1 Save Game,

1 Game Mode,

1 Structure,

1 Widget,

1 Master controller Blueprint

1 AiModule,

3 Interfaces,

7 Enums

4 Maps

2 Level Sequences

29 Materials including 6 Master Materials

19 Meshes

49 Textures including

16 Wav files

16 Sound Cues

Input: keyboard is preconfigured

Network Replicated: No

Supported Development Platforms: Tested for Windows

Supported Target Build Platforms: Tested for Windows

Documentation: There is notation throughout the Blueprints

Important/Additional Notes: https://www.dropbox.com/s/w12my9hkjz9h1ne/Information_ShootEmUpTemplate.docx?dl=0

Please contact me at Martinsart@Hotmail.co.uk with any support needs.

从主控制器蓝图开发者应该遵循逻辑来开发他们自己的项目。 

示例地图:1级产生256个actor,一旦它们和任何后续产生的敌人清除,2级会产生额外的256个actor。 控制器蓝图和HUD跟踪玩家需要杀死多少actor才能继续(现在为512)。 难度的水平增加了2级等等,直到所有玩家的生活都消失了。 改变所有动态有很大的空间。  

蓝图数目:

2个角色蓝图(玩家和敌人)

1骨架网格

1骨架网状体

共27份蓝图,包括:

1Ai控制器,

1行为树

1块黑板,

1游戏实例,

1保存游戏,

1游戏模式,

1结构,

1小部件,

1主控制器蓝图

1个AiModule,

3个接口,

7个枚举

4地图

2级序列

29种材料,包括6种主要材料

19目

49纹理包括

16Wav文件

16声音提示

输入:键盘已预先配置

网络复制:没有

支持的开发平台:经过Windows测试

支持的目标构建平台:经过Windows测试

文档:整个蓝图都有符号

重要/附加注意事项: https://www.dropbox.com/s/w12my9hkjz9h1ne/Information_ShootEmUpTemplate.docx?dl=0

请与我联络Martinsart@Hotmail.co.uk 有任何支持需要。










This pack is playable.

Please preview at: https://www.youtube.com/watch?v=9cTCSF4lC48&t=6s

A build of the pack can be downloaded from here: https://www.dropbox.com/s/70vjg04etrj9599/ShootEmUpBuild.zip?dl=0

This pack contains self generating levels. These can also be set manually. Developers can use this template to create Shoot em up arena type games. The logic can potentially spawn thousands of actors.

Game play events such as spawning more enemies or lighting effects are synchronized to musical events. There are two example tracks, one of which has been cut up into two and four bar loops to further demonstrate synchronizing music with events and visuals. 

Developers are able to experiment with public variables to meet their own game play needs and experiment with levels of difficulty. The difficulty level increases as the player progresses. Developers can adjust the difficulty level for their own needs.

As the player progresses additional modules and play areas are added and when the player has lost (time or lives have ran out) the spawned actors are destroyed and the game is reset back to the starting level. It should be easy to develop addictive and challenging game play using the logic provided. There Is a basic high score feature which developers could further develop. Players can challenge themselves with attaining the new high score.

The graphics and play dynamics can be easily changed for developers own needs and there is notation throughout explaining the logic.

这个包是可玩的。

请浏览: https://www.youtube.com/watch?v=9cTCSF4lC48&t=6s

包的构建可以从这里下载: https://www.dropbox.com/s/70vjg04etrj9599/ShootEmUpBuild.zip?dl=0

此包包含自生成级别。 这些也可以手动设置。 开发者可以使用这个模板来创建射击游戏. 该逻辑可能会产生数千个actor。

游戏事件,如产生更多的敌人或照明效果同步到音乐事件。 有两个示例曲目,其中一个已被切割成两个和四个条形循环,以进一步演示将音乐与事件和视觉效果同步。 

开发人员可以试验公共变量以满足他们自己的游戏需求,并试验难度级别。 难度级别随着玩家的进步而增加。 开发人员可以根据自己的需要调整难度级别。

随着玩家的进步,额外的模块和游戏区域被添加,当玩家失去(时间或生命已经耗尽)时,产生的actor被销毁,游戏被重置回起始级别。 使用提供的逻辑开发上瘾和具有挑战性的游戏应该很容易。 有一个基本的高分功能,开发人员可以进一步开发。 玩家可以通过获得新的高分来挑战自己。

图形和播放动态可以很容易地改变为开发人员自己的需要,并有符号解释整个逻辑。

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