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Code Modules:

  •  MarqueeSelectionPlugin (Runtime)
  •  MarqueeSelectionPluginEditor (Editor)

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Info:

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android, ( MacOS, iOS, Linux – not tested )

Documentation: Link

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代码模块:

  •  MarqueeSelectionPlugin(运行时)
  •  MarqueeSelectionPluginEditor(编辑)

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资料:

蓝图数目:0

C++类数:10

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:Win64,Android,(MacOS,iOS,Linux – 未测试 )

文件: 连结










The Marquee Selection Plugin provides a simple and intuitive way to select multiple objects in games. It utilizes a DynamicOctree for efficient selection processing of thousand Objects and operates on a separate thread to ensure high performance. The plugin is designed for game development and offers an easy-to-use interface for game developers to implement selection functionality.

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Examples:

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Features:

  • To check for intersections, the plugin uses native collision shapes (box, sphere, capsule, convex, DOP), which allows building any shape of an object with acceptable accuracy. 

  • Collision is used only to determine the object’s shape, and the physics functionality can be (or needs) disabled for optimization. You can also use your collision shapes

  • When dealing with many objects, the plugin utilizes a modified Dynamic Octree to optimize performance, drastically improving processing speed.

  • The main part of the code is processed in a separate thread, ensuring high performance.

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选框选择插件提供了一种简单直观的方式来选择游戏中的多个对象。 它利用DynamicOctree对千个对象进行高效的选择处理,并在单独的线程上运行以确保高性能。 该插件专为游戏开发而设计,为游戏开发人员提供了一个易于使用的界面来实现选择功能。

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例子::

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特征:

  • 为了检查交叉点,该插件使用本机碰撞形状(盒子,球体,胶囊,凸面,DOP),它允许以可接受的精度构建物体的任何形状。 

  • 碰撞仅用于确定对象的形状,并且可以(或需要)禁用物理功能以进行优化。 你也可以使用你的碰撞形状

  • 在处理许多对象时,该插件利用修改后的动态八叉树来优化性能,从而大大提高处理速度。

  • 代码的主要部分在单独的线程中处理,确保高性能。

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