Features:
- Loot lists (You can create any number of loot lists from which loot will spawn).
- The ability to set the chance of spawn.
- You can specify any static mesh (Foliage Instance, Procedural Foliage Volume, and any static mesh placed) in your world for tracking, so that the desired loot can be placed next to it.
- The system also saves spawn time for your loot. You can make sure that the products deteriorate over time.
- Ability to set the respawn time, random quantity for spawn, radius for spawn. And many more different settings for effectively configuring your project.
- You can prohibit spawn in front of your nose.
- Adjust the distance for spawn and optimization for each item.
- The system tracks whether the loot has been taken (destroyed). If the loot is taken (destroyed), the countdown to respawn will begin.
- The ability to set the random size of the actor during spawn.
Code Modules:
- UFABoxComponent(Type: Runtime)
- AFoliageAssistantBlockingZone(Type: Runtime)
- AFoliageAssistantDirector(Type: Runtime)
- AFoliageAssistantSectors(Type: Runtime)
- UFoliageAssistantSaveGame(Type: Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Win64, Android
Supported Target Build Platforms: Win64, Android
Documentation: Documentation, Support Discord
Example Project: Included
Important/Additional Notes: None
特征:
- 战利品列表(您可以创建任意数量的战利品列表,战利品将从中产生)。
- 设定产卵机会的能力。
- 您可以在您的世界中指定任何静态网格体(植物实例,程序化植物体积和放置的任何静态网格体)进行跟踪,以便在其旁边放置所需的战利品。
- 该系统还为您的战利品节省了产卵时间。 您可以确保产品随着时间的推移而恶化。
- 能够设置重生时间,随机数量的产卵,半径的产卵。 以及更多不同的设置,以有效地配置您的项目。
- 你可以禁止在你的鼻子前面产卵。
- 调整生成和优化每个项目的距离。
- 系统跟踪战利品是否已被拿走(销毁)。 如果战利品被拿走(摧毁),重生倒计时将开始。
- 在生成期间设置actor随机大小的功能。
代码模块:
- UFABoxComponent(类型:运行时)
- AFoliageAssistantBlockingZone(类型:运行时)
- AFoliageAssistantDirector(类型:运行时)
- AFoliageAssistantSectors(类型:运行时)
- Udoliageassistantsavegame(类型:运行时)
蓝图数目:3
C++类数:5
网络复制:是
支持的开发平台:Win64、Android
支持的目标构建平台:Win64、Android
示例项目:包含
重要/附加说明:无
Documentation, Support Discord
Foliage Assistant: Maximum Flexibility in Creating a Lively World!
Imagine a forest with 2 million trees, and you want mushrooms or pinecones to appear nearby each one with a certain probability. Foliage Assistant can easily handle this task. If your forest has different types of trees and bushes with berries, and you want fruits or berries to appear nearby — this tool is an indispensable helper.
Or perhaps you’re creating a survival game in an urban environment and want water bottles or food to appear near trash piles or on tables with a certain probability. Foliage Assistant gives you full control over the spawning of such objects.
Key Features:
Full Control over Object Spawning:
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Create lists of items you want to appear near specific static meshes.
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Set an individual spawn chance for each object.
Broad Compatibility:
-
Works with Foliage Instances, Procedural Foliage Volume, and any static mesh placed in your world.
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The system tracks all static meshes around your character or any actor.
Advanced Capabilities:
-
Actor spawn time tracking allows for mechanics like food decay.
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Supports respawning, saving, and loading the entire world state.
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Customizable settings: respawn time, random quantity, spawn radius, and more.
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Prevents objects from spawning directly in front of the player to maintain realism.
Maximum Performance:
-
A powerful optimization algorithm ensures no difference between processing 100 items or 100 million.
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Divides the world into sectors, processing only currently active areas.
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Supports multiplayer with server-side calculations.
Flexible Configuration:
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Configure respawn distance and optimization parameters for each item.
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Ability to set a random actor size upon respawn for visual variety.
Foliage Assistant is an excellent tool for developers looking to create a rich and dynamic world with minimal effort. It simplifies the process of populating your project with details, making the gameplay experience more engaging and realistic. Control object spawning just the way you need and build a unique world with Foliage Assistant!
Basic features:
-
Foliage Assistant uses a powerful optimization algorithm – there is no difference between 100 items or 100 million.
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Work with World Composition with World Origin Rebasing
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Multiplayer support.
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All calculations take place on the server-side.
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The system for saving and loading the state of the Foliage Assistant.
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For example, if you decide to add a new fruit or a bottle of water to the spawn for your world, now you can do it in 2 clicks.
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The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.
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Easy to use and easy to integrate into your project.
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Free support for our products in discord.
Advantages of Choosing Our Plugins:
-
Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.
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Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.
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Industry Recognition: We have been featured multiple times on Epic Games’ ShowCase, which confirms the quality of our work.
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Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.
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Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.
All plugins for optimizing your project:
-
World Director PRO (included World Director Actor and World Director NPC)
植物助手:最大的灵活性创造一个生动的世界!
想象一个有200万棵树的森林,你希望蘑菇或松果以一定的概率出现在每一棵附近。 植物助手可以轻松处理此任务。 如果你的森林有不同类型的树木和灌木与浆果,你希望水果或浆果出现在附近-这个工具是一个不可或缺的帮手。
或者,也许你正在城市环境中创建一个生存游戏,并希望水瓶或食物以一定的概率出现在垃圾堆附近或桌子上。 植物助手可让您完全控制此类对象的生成。
主要特点:
完全控制对象生成:
-
创建要显示在特定静态网格体附近的项目列表。
-
为每个对象设置单独的生成机会。
广泛的兼容性:
-
适用于植物实例、程序化植物体积和放置在世界中的任何静态网格体。
-
系统跟踪角色或任何actor周围的所有静态网格体。
高级功能:
-
Actor生成时间跟踪允许像食物腐烂这样的机制。
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支持重新生成、保存和加载整个世界状态。
-
可自定义设置:重生时间,随机数量,产卵半径,等等.
-
防止物体直接在玩家面前产生,以保持真实感。
最高表现:
-
强大的优化算法确保处理100个项目或1亿个项目之间没有区别。
-
将世界划分为部门,只处理当前活跃的区域。
-
支持多人与服务器端计算。
灵活的配置:
-
为每个项目配置重生距离和优化参数。
-
能够设置一个随机的演员大小在重生的视觉变化.
植物助手是一个很好的工具,开发人员希望创建一个丰富和动态的世界,以最小的努力。 它简化了用细节填充项目的过程,使游戏体验更具吸引力和现实性。 控制对象产卵只是你需要的方式,并建立一个独特的世界与树叶助理!
基本特征:
-
植物助手使用强大的优化算法-100个项目或1亿没有区别。
-
与世界组成工作与世界起源重新调整
-
多人游戏支持。
-
所有计算都在服务器端进行。
-
用于保存和加载植物助手状态的系统。
-
例如,如果您决定为您的世界添加一个新的水果或一瓶水到产卵,现在您可以在2次点击中完成。
-
代码是用C++编写的,以提高性能。 使用插件不需要c++的知识。
-
易于使用,易于集成到您的项目中。
-
免费支持我们的产品在不和谐.
选择插件的优势:
-
经验和可靠性:在市场上有超过5年的经验,我们为您的项目提供经过验证的专业解决方案。
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定期更新:我们不断更新和改进我们的插件,确保您始终可以访问最先进的开发工具。
-
业界认可:我们多次在史诗游戏的展示中出现,这证实了我们的工作质量。
-
免费支持和社区:在我们的Discord中,您将获得使用我们产品的支持,并可以与其他开发人员交换想法。
-
协作发展:由于我们社区的建议,许多功能已经实现。 你的想法帮助我们改进插件,使它们对你的项目更有用。
所有用于优化项目的插件:
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