Features:
- Creates and sets crystal material on given static mesh component
Code Modules:
- CrystalRenderer (Runtime)
Number of Blueprints: 5
Number of C++ Classes: 1 (function library)
Network Replicated: No
Supported Development Platforms: WIn64
Supported Target Build Platforms: Win64
Documentation: https://nkdtr.hatenablog.com/entry/2021/01/05/102732
Important/Additional Notes:
特征:
- 在给定的静态网格体组件上创建和设置晶体材料
代码模块:
- CrystalRenderer(运行时)
蓝图数目:5
C++类数:1(函数库)
网络复制:没有
支持的开发平台:WIn64
支持的目标构建平台:Win64
文件: https://nkdtr.hatenablog.com/entry/2021/01/05/102732
重要/附加注意事项:





This applies crystalline material onto given convex-shaped mesh.
Also contains utilities to create jewel mesh.
Configurable material:
-Material color (with density)
-Refractive index
-Number of bounces (how many times ray can be reflected in the object)
-Color aberration (just a fake but effective)
Shapes:
-Static meshes
-Procedural "Round Brilliant Cut" and "Step Cut" implemented as Blueprints.
Demo Levels
Material configuration
Brilliant Cut configuration
Step Cut configuration
Workflow to create MaterialInstance(Ver. 1.3~)
Sample Packages
https://drive.google.com/file/d/1eQKImd0M02OI_f1MzUZ7z2PbKTF8VrMy/view?usp=sharing
这将结晶材料施加到给定的凸形网格上。
还包含实用程序来创建宝石网格。
可配置材料:
-材料颜色(带密度)
-折射率
-反弹次数(光线可以在物体中反射多少次)
-色差(只是一个假的,但有效)
形状:
-静态网格
-程序性的”圆形明亮式切割”和”阶梯式切割”作为蓝图实施。
演示级别
材料配置
明亮的切割配置
步进切割配置
创建MaterialInstance(Ver. 1.3~)
包装样本
https://drive.google.com/file/d/1eQKImd0M02OI_f1MzUZ7z2PbKTF8VrMy/view?usp=sharing

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