Features:

  •  Adds a custom Retainer Box called “Deformer Retainer Box”.
  •  Deformer Retainer Box deforms widgets under it. Adjust the settings in the details panel to your needs.
  •  Update the settings at runtime if you want to animate the deformation values.

Number of Blueprints: 2 materials and 2 material functions.

Number of C++ Classes: 3

Network Replicated: No, no need to.

Supported Development Platforms: Only Win64 is tested.

Supported Target Build Platforms: Only Win64 is tested.

Documentation: https://docs.google.com/document/d/1svZpGf6Rj2HDdlmhxOm2cn_u6lPrA7TfDjaOWsfxgz8/edit?usp=sharing

特征:

  •  添加一个名为”变形器固定器盒”的自定义固定器盒。
  •  变形器保持器盒使其下的小部件变形。 根据您的需要调整详细信息面板中的设置。
  •  如果要为变形值设置动画,请在运行时更新设置。

蓝图数量:2个材质和2个材质函数。

C++类数:3

网络复制:不,不需要。

支持的开发平台:只测试Win64。

支持的目标构建平台:仅测试Win64。

文件:https://docs.google.com/document/d/1svZpGf6Rj2HDdlmhxOm2cn_u6lPrA7TfDjaOWsfxgz8/edit?usp=sharing










Adds a custom Retainer Box called “Deformer Retainer Box” inside UMG that allows widgets under it to be deformed.

NOTE: Like the Unreal Retainer Box, it only works when playing the game, NOT in the UMG editor. So adjusting the settings, then playing the game is how to iterate. This is fixed as of Unreal 5.3. There’s now a boolean called “Show Effects in Designer”, which defaults to true.

Instructions:

Simply add any widget under it and set its settings to your needs.

在UMG中添加一个名为”变形器固定器框”的自定义固定器框,允许其下的小部件变形。

:与Unreal Retainer Box一样,它仅在玩游戏时有效,而不是在UMG编辑器中。 所以调整设置,然后玩游戏就是如何迭代。 这是固定的虚幻5.3。 现在有一个名为”Show Effects in Designer”的布尔值,默认为true。

指示说明:

只需在其下添加任何小部件,并根据您的需要设置其设置。

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