Features:

  • UV Independent!
  • Lightweight
  • Individual Sampling
  • Animated Decals
  • Fade over time effects
  • Modular Mesh Support

Code Modules:

  •  SkinnedDecalComponent (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (Yes)

Example Project: V2V3

Documentation: V2V3

Changelog: LINK

特征:

  • UV独立!
  • 轻量级
  • 个别抽样
  • 动画贴花
  • 随着时间的推移褪色效果
  • 模块化网格支持

代码模块:

  •  SkinnedDecalComponent(运行时)

蓝图数目:0

C++类数:2

网络复制:(是)

示例项目: V2V3

文件: V2V3

更新日志: 连结










📺 VIDEOS: V2 UPDATE / V1.7 UPDATE / V1 RELEASE

🕹️ Download the PLAYABLE DEMO!

🗃️ Example Project: V2V3 / 📜 Documentation: V2 V3

❤️ Join us on DISCORD!

Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way!

As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!

UV Independent!

You can use skeletal meshes with overlapping and even non-unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don’t need to edit your models!

• Ultra Lightweight!

Skinned Decal Component is faster than any other solution! It only stores Transformation, ID, Size, and Time data to spawn a new decal! Other solutions use 3 or more Texture Render Targets to bake each pixel on spawn.

Individual Sampling

Skinned Decal Component allows you to Edit, Move, Modify, or Remove decals after the spawn. Since it samples each decal individually you can edit individual decals without affecting other decals.

Animated Decals (New!)

Since v2 Skinned Decal Component supports Animated Flipbook Textures.

Fade Over Time Effects

Since v1.5 Skinned Decal Component allows you to have fade over time effects for individual decals. Planning to add more Time-based effects in the near future.

Modular Character Support

You can use Skinned Decal Component with modular characters comprised of multiple Skeletal Meshes.

NOTE: This is a code plugin, not an asset pack! Particle FX and the 3rd person weapon model are not included. While all functions are exposed to Blueprint you may still require the basic Unreal Engine knowledge to call appropriate functions.

📺 短片: V2更新 / V1.7更新 / V1版本

🕹️ 下载 可玩演示!

🗃️ 示例项目: V2V3 / 📜 文件: V2 V3

❤️ 加入我们 不和!

蒙皮贴花组件 允许您在接下来的骨架网格体上投影贴花 骨骼变形 & 变形目标 以快速简便的方式!

如您所知,当虚幻引擎延迟贴花漂浮在骨架网格体上时,渲染目标纹理解决方案引入的问题比它们解决的要多。 蒙皮贴花组件 是一个不妥协的解决方案与独特的方法!!!

UV独立!

您可以使用具有重叠骨架网格体甚至非展开骨架网格体的骨架网格体。 与市场上的其他解决方案不同,您不需要编辑您的模型!

*超 轻巧!

蒙皮贴花组件 比任何其他解决方案都快! 它只存储转换,ID,大小和时间数据,以产生新的贴花! 其他解决方案使用3个或更多纹理渲染目标在spawn上烘焙每个像素。

个别抽样

蒙皮贴花组件 允许您在生成后编辑、移动、修改或删除贴花。 由于它单独对每个贴花进行采样,因此您可以编辑单个贴花而不会影响其他贴花。

动画贴花(新的!)

自v2以来 蒙皮贴花组件 支持动画Flipbook纹理。

随着时间的推移褪色效果

自v1.5以来 蒙皮贴花组件 让你拥有 随着时间的推移褪色 个人贴花的效果。 计划在不久的将来增加更多基于时间的效果。

模块化字符支持

您可以将蒙皮贴花组件与由多个骨架网格体组成的模块化字符一起使用。

注意:这是一个代码插件,而不是资产包! 粒子FX和第三人称武器模型不包括在内。 虽然所有函数都暴露在蓝图中,但您可能仍然需要基本的虚幻引擎知识来调用适当的函数。

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