Features:

  • Create 2/4 triangle, multi-angle Billboard LODs
  • Create 2-32 poly planar LODs
  • Create Cubic LODs which can be edited in modelling apps.
  • Create high-speed, single triangle TriSprites.
  • Create Impostors
  • Complete color customization
  • Speed up your Scenes by huge amounts
  • Large number of tools for editing details about LODs
  • Create smaller optimized meshes from reduced poly LODs
  • Tools to Remove, Combine and extract LODs
  • Workflow optimized
  • LOD settings Vault for storing custom LOD values

Code Modules: rdLODtools (Editor)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Windows,Linux

Supported Target Build Platforms: Any, Editor only plugin

Documentation: Here

特征:

  • 创建2/4三角形,多角度广告牌Lod
  • 创建2-32个多平面Lod
  • 创建立方Lod,可以在建模应用程序中编辑。
  • 创建高速,单三角形三点。
  • 创建冒名顶替者
  • 完整的颜色定制
  • 通过大量的速度加快你的场景
  • 大量用于编辑有关Lod的详细信息的工具
  • 从减少的聚Lod创建更小的优化网格
  • 移除、组合和提取Lod的工具
  • 优化工作流程
  • 用于存储自定义LOD值的LOD设置保管库

代码模块:rdLODtools(编辑)

蓝图数目: 0

C++类数: 7

网络复制:没有

支持的开发平台:Windows、Linux

支持的目标构建平台:任何,仅编辑插件

文件: 这里










Promo Video: Here (note: assets in video are not included)

Stess Test Video: Here (note: assets in video are not included)

Website with Manual, Tutorials and more: Here

Discord Channel: Here.

Note: Unlike most Professional versions, rdTools Pro licenses give you a license for unlimited seats within your company/studio.

Current Version is 1.47 (17th November 2024).

For questions, please visit the rdTools Forum (Epic) here.

FAQ can found Here.

rdLODtools is a UE plugin that resides in the Static Mesh Editor. It allows you to easily create Billboard, Planar, Cubic, TriSprite and Impostor LODs. Billboard LODs can have up to 64 frames in a FlipBook giving a full, 360 degree view (or a range) of the mesh in just 2 or 4 triangles (v1.4 will have dual axis). Planar LODs can have 2-32 planes plus a top plane. Cubic LODs can be modeled to any shape and TriSprite LODs are 1 triangle. Impostors are all-around views, using the ImpostorBaker Shaders for runtime.

Running rdLODtools over your meshes can speed up rendering by huge factors. These LODs can fill out your city buildings, Power/Light Poles, trees and foliage while also reducing your frame-rates.

Note: To create the LODs, Deferred Rendering must be used, if you’re using Forward Rendering, just flip to Deferred while creating the LODs (or create them in another project).To create Impostors, you must enable the Impostor Baker plugin that comes with the engine.

Mesh Types that rdLODtools is most useful for are things such as:

  • Trees

  • Foliage

  • Sky Scrapers and tall buildings

  • Powerline Poles

  • Traffic Lights

  • Traffic Signs

Please note that often you will need to manually adjust the colors of your mesh – this is made easy by incorporating adjustment values in the LODs material instances.

Version 1.3 introduces many tools to speed up all your work with LODs. Context menus have been added to easily change many LOD details and also create/extract LODs from meshes.

Version 1.4 introduces Impostor LODs.

Version 1.44 introduces a tool to create new meshes at the specified reduced LOD size (disk footprint optimization)

宣传短片: 这里 (注:视频中的资产不包括在内)

Stess测试视频: 这里 (注:视频中的资产不包括在内)

网站与手册,教程和更多: 这里

不和谐频道: 这儿。

注意:与大多数专业版本不同,rdTools Pro许可证为您提供公司/工作室内无限席位的许可证。

当前版本为1.47(2024年11月17日)。

如有任何疑问,请浏览 rdTools论坛(Epic)在这里.

常见问题可找到 这儿。

rdLODtools是驻留在静态网格体编辑器中的UE插件。 它允许您轻松创建广告牌,平面,立方,三色和冒名顶替者Lod。 Billboard Lod在FlipBook中最多可以有64帧,只需2或4个三角形(v1.4将具有双轴)即可提供完整的360度视图(或范围)网格。 平面Lod可以有2-32个平面加上一个顶部平面。 立方Lod可以建模为任何形状,三棱柱Lod为1个三角形。 冒名顶替者是全能视图,使用冒名顶替者着色器进行运行时。

在网格体上运行rdLODtools可以通过大量因素加快渲染速度。 这些Lod可以填补你的城市建筑,电力/灯杆,树木和树叶,同时也降低你的帧速率。

注意:要创建Lod,必须使用延迟渲染,如果您使用正向渲染,只需在创建Lod时翻转到延迟(或在另一个项目中创建它们)。要创建冒名顶替者,您必须启用引擎附带的冒名顶替贝克插件。

RdLODtools最有用的网格类型是诸如:

  • 树木

  • 树叶

  • 天空刮板和高层建筑

  • 电力线电线杆

  • 交通灯

  • 交通标志

请注意,您通常需要手动调整网格的颜色-通过在Lod材质实例中合并调整值,这很容易。

版本1.3引入了许多工具,以加快所有的工作与Lod。 添加了上下文菜单,可以轻松更改许多LOD细节,还可以从网格中创建/提取Lod。

版本1.4引入了冒名顶替者Lod。

版本1.44引入了一个工具来创建新的网格在指定的减少LOD大小(磁盘占用优化)

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。