Check the version notes here.
Main features:
- Add a ton of nature elements and actors procedurally located, using your own assets.
- Use the modifiers to avoid locating assets in specific places.
- Use the height range to avoid locating assets in different heights.
- Optimize the generated nature by easily tweaking the cull distance of the generated assets.
Code Modules:
- ProceduralNatureGenerator (Runtime)
Number of core Blueprints: 6
Number of C++ Classes: 2
Supported Development Platforms: All
Supported Target Build Platforms: All
Tested on: Windows 10/i7 6700K/GTX 1060/32GB DDR4 Ram
查看版本说明 这里.
主要特点:
- 使用您自己的资源,按程序添加大量自然元素和actor。
- 使用修饰符可避免将资源定位在特定位置。
- 使用高度范围可避免将资产定位在不同高度。
- 通过轻松调整生成资源的剔除距离来优化生成的性质。
代码模块:
- ProceduralNatureGenerator(运行时)
核心蓝图数目:6
C++类数:2
支持的开发平台:全部
支持的目标构建平台:全部
测试:WINDOWS10/i76700k/GTX1060/32GB DDR4Ram
The Procedural Nature Generator (PNG) is an editor code plugin that aims to assist the user by procedurally creating thousands of natural elements and actors over a landscape actor in just a few seconds, using your own assets.
PNG also provides modifiers and other settings that let you create exceptions on the landscape for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.
All the assets shown in the gallery and videos are from other asset packs and from the starter content.
Example Project (UE4.26)
Support: norlun5@gmail.com
Disclaimer: this is an editor-only plugin, and therefore it CANNOT be used outside of the editor nor generate nature on runtime.
该 程序性质生成器 (PNG)是一个编辑器代码插件,旨在通过使用您自己的资源在几秒钟内通过一个地形actor创建数千个自然元素和actor来帮助用户。
PNG还提供了修饰符和其他设置,可让您在地形上为某些资源生成创建例外。 例如,您可以使用树和草资源,但配置插件以避免在定义的区域或高度中定位树。
图库和视频中显示的所有资源都来自其他资源包和初学者内容。
示例项目 (UE4.26)
支持:norlun5@gmail.com
免责声明:这是一个 仅编辑插件,因此它 不能 在编辑器之外使用,也不在运行时生成自然。
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