Bring back the system shadow to the Unreal Editor in Windows

将系统阴影带回Windows中的虚幻编辑器

Features:

  •  Bring back system shadow to windows
  •  Remove rounded corners from windows
  •  When opening windows, no longer wait for Slate to finish drawing before presenting, instead use a background color as a placeholder

Code Modules:

  •  UnrealWindowShadow (Editor)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: None

特征:

  •  将系统阴影带回windows
  •  从窗口中删除圆角
  •  打开窗口时,不再等待Slate完成绘制后再呈现,而是使用背景颜色作为占位符

代码模块:

  •  UnrealWindowShadow(编辑)

蓝图数目:0

C++类数:1

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:无






  • Unreal has redrawn all the Windows’s window elements, but they did not add window shadows. When you want to set the entire editor to a flat design style, shadows can help distinguish different windows effectively.
  • This plugin has hacked their implementation to bring back the system window shadows while removing their rounded corners. Additionally, it speeds up the response time when opening windows.
  • Documentation : https://github.com/howaajin/unreal_windows_frame

  • 虚幻已经重绘了所有窗口的窗口元素,但它们没有添加窗口阴影。 当您希望将整个编辑器设置为平面设计样式时,阴影可以帮助有效区分不同的窗口。
  • 这个插件已经破解了他们的实现,以带回系统窗口阴影,同时删除他们的圆角。 此外,它加快了打开窗口时的响应时间。
  • 文件 :https://github.com/howaajin/unreal_windows_frame
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