Bring back the system shadow to the Unreal Editor in Windows
将系统阴影带回Windows中的虚幻编辑器
Features:
- Bring back system shadow to windows
- Remove rounded corners from windows
- When opening windows, no longer wait for Slate to finish drawing before presenting, instead use a background color as a placeholder
Code Modules:
- UnrealWindowShadow (Editor)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: None
特征:
- 将系统阴影带回windows
- 从窗口中删除圆角
- 打开窗口时,不再等待Slate完成绘制后再呈现,而是使用背景颜色作为占位符
代码模块:
- UnrealWindowShadow(编辑)
蓝图数目:0
C++类数:1
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:无
- Unreal has redrawn all the Windows’s window elements, but they did not add window shadows. When you want to set the entire editor to a flat design style, shadows can help distinguish different windows effectively.
- This plugin has hacked their implementation to bring back the system window shadows while removing their rounded corners. Additionally, it speeds up the response time when opening windows.
- Documentation : https://github.com/howaajin/unreal_windows_frame
- 虚幻已经重绘了所有窗口的窗口元素,但它们没有添加窗口阴影。 当您希望将整个编辑器设置为平面设计样式时,阴影可以帮助有效区分不同的窗口。
- 这个插件已经破解了他们的实现,以带回系统窗口阴影,同时删除他们的圆角。 此外,它加快了打开窗口时的响应时间。
- 文件 :https://github.com/howaajin/unreal_windows_frame
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。
评论(0)