Features:
- RM System (for root motion animations)
- IP System (for in-place animations)
- Multiplayer
- Uses Enhanced Input
- Many configurable parameters
- Mountable Character
- Controllable Character
- Capable of Jump, Walk, Walk Reverse, Trot, Canter, Gallop, Sprint, Rearing, Rearing Left/Right, Turns, Swim, Fly
- Easy to Integrate
- Contains Some Example Characters
Code Modules:
- RidingSystemPlugin (Runtime)
Plugins:
- EnhancedInput
Version: 1.1.9
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation: Link
特征:
- RM系统(用于根运动动画)
- IP系统(适用于现场动画)
- 多人游戏
- 使用增强输入
- 许多可配置参数
- 可安装字符
- 可控字符
- 能够跳跃,行走,反向行走,小跑,慢跑,疾驰,冲刺,饲养,饲养左/右,转弯,游泳,飞行
- 易于集成
- 包含一些示例字符
代码模块:
- RidingSystemPlugin(运行时)
插件:
- 增强型输出管
版本:1.1.9
输入:键盘,鼠标
网络复制:是
支持的开发平台:Windows
文件: 连结
It’s a complete riding system written in C++ for optimal performance. It includes two riding systems. The RM System is to use with root motion animations and the IP System is to use with in-place animations. The both systems have multiplayer support. These systems let you create mountable and ridable characters. These are configurable via parameters. Please check out the demos.
Disclaimer:
- This asset doesn’t contain horse models, horse Animations, and horse rider animations.
- This asset contains the riding system components and some examples using Epic free assets.
Recommended Horse Animations: Horse Animset
Blueprint Version: Link
IP System Demo (It uses in-place animations)
RM System Demo (It uses root motion animations)
这是一个用C++编写的完整的骑行系统,以获得最佳性能。 它包括两个骑行系统。 RM系统将与根运动动画一起使用,IP系统将与就地动画一起使用。 这两个系统都有多人游戏支持。 这些系统允许您创建可安装和可清除的字符。 这些可通过参数进行配置。 请查看演示。
免责声明:
- 此资源不包含马模型、马动画和骑马者动画。
- 此资源包含骑行系统组件和一些使用Epic免费资源的示例。
推荐的马动画: 马的Animset
蓝图版本: 连结
IP系统演示 (它使用就地动画)
RM系统演示 (它使用根运动动画)
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