The mesh to terrain converter is the easiest way to transform your 3D meshes into terrain without the need of any third party tools!
网格到地形转换器是将您的3D网格转换为地形的最简单的方法,而不需要任何第三方工具!
Features: (Please include a full, comprehensive list of the features of the product)
- Supports the most popular formats currently in use : FBX and OBJ.
- Easy to setup and use and directly integrated into the Editor.
- Supports terrains of any resolution and allows you to choose the terrain resolution you want(up to 8k) , regardless of the size of the imported mesh.
- Fully commented source code and easy to use documentation provided.
- Best of both worlds (the power and flexibility of professional 3D modeling tools with the speed and efficiency of the Unreal Terrain system).
- Allows for a great variety of terrains that could never be achievable just by using the default Unreal terrain editor.
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- MeshToTerrain (Editor)
Number of Blueprints: 0
Number of C++ Classes: 14
Network Replicated: No.
Supported Development Platforms: Windows
Supported Target Build Platforms: N/A.
Documentation: https://docs.google.com/document/d/1l8rh_JKikJ7TJ-VgmTaE9tmiWuVhCrwtST8K71bhCa8
Example Project: https://drive.google.com/open?id=0Bzr9szVa5HoVT3NIQlZkZElhelk
Important/Additional Notes:.
特点:(请包括一个完整的,全面的产品功能列表)
- 支持目前使用的最流行的格式:FBX和OBJ。
- 易于设置和使用,并直接集成到编辑器中。
- 支持任何分辨率的地形,并允许您选择所需的地形分辨率(最大8k),无论导入网格的大小如何。
- 完全注释的源代码和易于使用的文档提供。
- 两全其美(专业3d建模工具的强大功能和灵活性,以及虚幻地形系统的速度和效率)。
- 允许使用默认的虚幻地形编辑器无法实现的各种地形。
代码模块:(请包括每个插件模块及其模块类型(运行时,编辑器等)的完整列表。))
- MeshToTerrain(编辑)
蓝图数目:0
C++类数:14
网络复制:没有。
支持的开发平台:Windows
支持的目标构建平台:N/A。
文件:https://docs.google.com/document/d/1l8rh_JKikJ7TJ-VgmTaE9tmiWuVhCrwtST8K71bhCa8
示例项目:https://drive.google.com/open?id=0Bzr9szVa5HoVT3NIQlZkZElhelk
重要/附加说明:.
Important!
95% of the support requests are due to incorrect meshes.Before importing please make sure that:
- Your mesh is exported with the Z axis UP.
- Only one object per file.If you have multiple separate meshes it will not work correctly.
- Your mesh is clean, has no overlapping vertices/geometry.
- Has the lowest point on or around 0 on the up axis.
- Is centered around 0,0,0 , has a scale of 1,1,1 and a rotation of 0,0,0.
Documentation:
Did you ever sculpt your dream terrain in Maya or Zbrush and wanted to import it into Unreal? Do you want to use low poly stylized terrains for your project?
Before your only option was to import it as a model and lose all the benefits that come with having an Unreal terrain object.
Not anymore!
The mesh to terrain converter is a plugin that extends the functionality of the terrain importer built into Unreal Engine in order to allow importing 3D meshes directly and transform them into a terrain object in Unreal.
Support Thread here :
https://forums.unrealengine.com/unreal-engine/marketplace/1361128-mesh-to-terrain-converter
Example Project:
重要!
95%的支持请求是由于不正确的网格。在导入之前,请确保:
- 您的网格在Z轴向上导出。
- 每个文件只有一个对象。如果您有多个单独的网格,它将无法正常工作。
- 您的网格是干净的,没有重叠的顶点/几何。
- 在上轴上或在0附近具有最低点。
- 以0,0,0为中心,刻度为1,1,1,旋转为0,0,0。
文件:
您是否曾经在Maya或Zbrush中雕刻您的梦幻地形,并希望将其导入虚幻引擎? 你想为你的项目使用低聚风格的地形吗?
之前,您唯一的选择是将其导入为模型,并失去拥有虚幻地形对象所带来的所有好处。
再也不是这样了!
网格到地形转换器是一个插件,它扩展了虚幻引擎中内置的地形导入器的功能,以允许直接导入3D网格并将其转换为虚幻中的地形对象。
这里的支持线程 :
https://forums.unrealengine.com/unreal-engine/marketplace/1361128-mesh-to-terrain-converter
示例项目:
评论(0)