Features:
- Fully Replicated Fog of War
- Dynamic Team Change
- 128 Height Levels
- Configurable Fog Levels
- Support multiple Teams (2-64)
- Cone vision
Code Modules:
- GKFogOfWar (Runtime Plugin)
- GKFogOfWarShader (Runtime Plugin)
Number of Blueprints: 54
Number of C++ Classes: 26
Network Replicated: Yes
Supported Development Platforms: Windows 64 / Linux 64
Supported Target Build Platforms: Windows 64 / Linux 64
Useful Links
特征:
- 完全复制的战争迷雾
- 动态团队变革
- 128高度水平
- 可配置的雾级别
- 支持多个团队(2-64)
- 圆锥视觉
代码模块:
- GKFogOfWar(运行时插件)
- GKFogOfWarShader(运行时插件)
蓝图数目:54
C++类数:26
网络复制:是
支持的开发平台:Windows64/Linux64
支持的目标构建平台:Windows64/Linux64
有用的连结
– 游戏演示
– Bug跟踪器
– 文件
– 不和谐服务器
– 推特
Dynamically draw a fog that hides part of the map, enemies are only revealed when the player or its allies see them.
- Check it out Video Show case
- Try it out with the Game Demo
Plug & Play
- Ready to use GameMode, GameState, Controller and Character
- Multi Team support
Fully Replicated
- Conditional Replication for clients: Enemy actors are only replicated if it is visible
- Cheat prevention: clients do not know about enemy actors until visible
Dynamic
- Faction change
- Vision Sharing
- Obstacle
- Unlimited Number of Teams
Fast C++ Implementation
- Multi-threaded
- Fully exposed to blueprints
- Fully extendable in C++ and Blueprints
- Stress tested with 500 pawn!
128 Height level
Configurable Fog Resolution
Examples included
- Minimap
- Full Playable demo
动态绘制一个隐藏部分地图的雾,只有当玩家或其盟友看到敌人时才会显示敌人。
即插即用
- Ready使用GameMode,GameState,控制器和角色
- 多团队支持
完全复制
- 客户端的条件复制:只有当敌人actor可见时,才会复制它
- 防作弊:客户在可见之前不知道敌人的行为者
动态的
- 派系变动
- 愿景分享
- 障碍
- 无限数量的团队
快速C++实现
- 多线程
- 完全暴露于蓝图
- 在C++和蓝图中完全可扩展
- 压力测试 有500个棋子!
128高度水平
可配置的雾分辨率
包括的例子
- 小地图
- 完整的可玩演示
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