Features:

  • Effortless Application of Processes to DatasmithRuntime and DirectLink Data
  • Easily apply useful processes to data imported with DatasmithRuntime or DirectLink.
  • Examples include disabling door collisions and replacing materials with specific metadata during the import process.
  • Pre-Built and Customizable Methods
  • Access to methods for collision deactivation, material replacement, and light deletion.
  • Add new functions effortlessly in Blueprint by appending ‘_DP’ to the function name.
  • Enhanced Metadata Filtering and Retrieval
  • Nodes provided to simplify filtering with Datasmith metadata.
  • Ability to retrieve all metadata of a selected actor as strings during gameplay.
  • Optimized Performance with C++ Coding
  • Search and filtering processes are coded in C++ for high-speed processing.
  • Efficient handling of large files, like those from Revit.
  • DirectLink Integration
  • Identify objects added or modified in Revit using DirectLink.
  • Highlight changes in UE and display corresponding metadata of altered objects.

Code Modules:

  •  DatasmithPlus – Runtime

Number of Blueprints: 17

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Example Project: Link

特征:

  • 轻松地将流程应用于DatasmithRuntime和DirectLink数据
  • 轻松将有用的流程应用于使用DatasmithRuntime或DirectLink导入的数据。
  • 示例包括在导入过程中禁用门碰撞和使用特定元数据替换材质。
  • 预构建和可定制的方法
  • 获得碰撞停用、材料替换和光删除的方法.
  • 通过在函数名后附加’_DP’,轻松地在蓝图中添加新函数。
  • 增强的元数据过滤和检索
  • 提供节点以简化Datasmith元数据的过滤。
  • 能够在游戏过程中以字符串的形式检索选定actor的所有元数据。
  • 使用C++编码优化性能
  • 搜索和过滤过程用C++编码,以实现高速处理。
  • 高效处理大型文件,如Revit中的文件。
  • 直接链接集成
  • 使用DirectLink识别在Revit中添加或修改的对象。
  • 突出显示UE的变化并显示改变的对象的相应元数据。

代码模块:

  •  DatasmithPlus-运行时

蓝图数目:17

C++类数:4

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:Win64

文件: 连结

示例项目: 连结










Effortlessly Apply Convenient Processes to Data Loaded with DatasmithRuntime and DirectLink

You can easily apply useful processes to data imported using DatasmithRuntime or DirectLink. For instance, you can simultaneously disable door collisions or replace materials with specific metadata during the import process with DatasmithRuntime. Methods like collision deactivation, material replacement, and light deletion are already available.

Additionally, you can easily add new functions by creating them in Blueprint and simply appending ‘_DP’ to the function name.

We also provide nodes to simplify filtering with Datasmith metadata. During gameplay, for example, you can retrieve all metadata of a selected actor as strings.

The primary search and filtering processes are written in C++ code, enabling high-speed processing even for large files, such as those from Revit.

When using DirectLink, you can identify objects added or modified in Revit, for instance. This allows you to highlight these changes in UE and display the corresponding metadata of the altered objects.”

This translation provides a detailed explanation for your plugin, focusing on its functionality and benefits.

轻松地将便捷的流程应用于DatasmithRuntime和DirectLink加载的数据

您可以轻松地将有用的流程应用于使用DatasmithRuntime或DirectLink导入的数据。 例如,您可以使用DatasmithRuntime在导入过程中同时禁用门碰撞或使用特定元数据替换材质。 碰撞停用、材料替换和光删除等方法已经可用。

此外,您可以通过在蓝图中创建新函数并将’_DP’附加到函数名称来轻松添加新函数。

我们还提供节点以简化Datasmith元数据的过滤。 例如,在游戏过程中,您可以检索选定actor的所有元数据作为字符串。

主要的搜索和过滤过程是用C++代码编写的,即使是大文件(如Revit中的文件)也能实现高速处理。

使用DirectLink时,您可以识别在Revit中添加或修改的对象。 这允许突出显示UE中的这些改变并显示改变的对象的相应元数据。”

这个翻译为您的插件提供了详细的解释,重点是它的功能和优点。

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