Includes:
- 2 Custom Animation Nodes
- 2 Legacy Actor Components: FootIK, LowerBodyIK
List of Features:
- Very easy to setup (less then one minute for foot placement)
- Flexible settings
- Can work correctly on complicated surfaces
- Doesn’t depend on skeleton (can work with other skeleton then Mannequin)
Network Replicated: Yes
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64, Android, HoloLens
Documentation: Legacy #1 / Legacy #2 / New (Tutorial Video)
Executable Demo: ZIP
包括:
- 2个自定义动画节点
- 2Legacy Actor组件:FootIK,LowerBodyIK
功能一览表:
- 非常容易安装(不到一分钟的脚放置)
- 灵活的设置
- 可以在复杂的表面上正常工作
- 不依赖于骨架(可以与其他骨架一起工作,然后是人体模型)
网络复制:是
支持的开发平台:Windows x64
支持的目标构建平台:Windows x64,Android,HoloLens
可执行演示: 拉链
The plugin was fully reworked for UE5.
Feet to Ground
Animation node for foot and pelvis placement system which is very easy to setup (no jokes, 30 seconds from scratch – see tutorial video). It supports correction of foot orientation and works automatically for falling and crouch locomotion modes. Just add one node to your animation blueprint and select feet and pelvis bones.
Blend Legs
This animation node is supposed to work in custom blend mode in transitions between states of state machine. It replaces linear blend in transitions between standing animations with different positions of feet. With this blend, the character moves legs one by one instead of default parallel blend.
该插件已完全为UE5重新设计。
脚踏实地
动画节点的脚和骨盆放置系统,这是非常容易设置(没有笑话,30秒从头开始-见教程视频)。 它支持校正脚的方向,并自动工作的下降和蹲伏运动模式。 只需将一个节点添加到动画蓝图中,然后选择脚和骨盆骨骼。
混合腿
此动画节点应该在状态机状态之间的转换中以自定义混合模式工作。 它用脚的不同位置取代了站立动画之间过渡中的线性混合。 使用此混合,角色将逐个移动腿,而不是默认的并行混合。
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