Features:
- Documented for easy setup.
- Extensively commented blueprint nodes.
- Fully capable of Recording, Playing, and listing saved replays.
- Events system with meta-data support
- Works in the editor
Code Modules:
- ReplaySytem(Runtime)
Number of Blueprints: 26
Number of C++ Classes:12
Network Replicated: Yes
Supported Development Platforms: Mac, Windows, Linux
Supported Target Build Platforms: Mac, Windows, Linux
Documentation: Docs
Example Project: Project
Playable Demo: Demo
Discord Server: Link
Important/Additional Notes: Requires the project to be replicated to work.
特征:
- 记录,便于安装。
- 广泛注释蓝图节点。
- 完全能够录制,播放和列出保存的重播。
- 具有元数据支持的事件系统
- 在编辑器中工作
代码模块:
- 重播(运行时)
蓝图数目:26
C++类数:12
网络复制:是
支持的开发平台:Mac、Windows、Linux
支持的目标构建平台:Mac、Windows、Linux
文件: 文件
示例项目: 工程项目
可玩演示: 示范
不和谐服务器: 连结
重要/附加说明:要求将项目复制到工作中。
Showcase Video : Link
This plugin allows you to easily integrate an easy-to-use replay system into your project.
It has an events system that allows you to store 11 different data types as meta-data.
It simplifies the recording, playing, and listing of replays.
It has minimal impact on performance especially if it’s being used on an SSD where there is virtually no impact on performance.
It can also be used to test network replication.
展览短片 : 连结
这个插件允许您轻松地将一个易于使用的重播系统集成到您的项目中。
它有一个事件系统,允许您将11种不同的数据类型存储为元数据。
它简化了重播的录制、播放和列表。
它对性能的影响最小,特别是如果它在SSD上使用,而ssd对性能几乎没有影响。
它也可用于测试网络复制。
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