*The assets and maps featured in "Soul: City", "Train", and "Sample City" are not included. You can download them for free here on the marketplace by searching for their names.

Number of Blueprints:

  • 1 BP component;
  • 4 BP actors;
  • 1 BP function library;
  • 1 BP interface;
  • 1 Save game BP;
  • 9 Widgets BP;
  • 1 Data table;
  • 6 Enumerations;
  • 8 Structures;
  • 1 Font (public domain, Liberation Sans –regular and bold –, can be found here);
  • 13 Simple LUTs;
  • 17 Materials (10 materials and 7 material instances), including 2 material functions and 2 material parameter collections;
  • 80 textures (all made in GIMP as simple icons examples — feel free to use them in any project!);
  • 1 Demo folder containing the third person template (including one map).

Input:

  • Keyboard/mouse and gamepad;

Supported Development Platforms:

Windows: Yes

*不包括”灵魂:城市”、”火车”和”样本城市”中的资产和地图。 你可以通过搜索他们的名字在市场上免费下载他们。

蓝图数目:

  • 1BP组件;
  • 4BP演员;
  • 1BP函数库;
  • 1BP接口;
  • 1保存游戏BP;
  • 9小部件BP;
  • 1数据表;
  • 6项枚举数;
  • 8结构;
  • 1字体(公共领域,Liberation Sans–regular和bold–,可以找到 这里);
  • 13简单的LUTs;
  • 17个材质(10个材质和7个材质实例),包括2个材质函数和2个材质参数集合;
  • 80纹理(所有在GIMP作为简单的图标示例-随意在任何项目中使用它们!);
  • 1个包含第三人称模板的演示文件夹(包括一张地图)。

输入:

  • 键盘/鼠标和游戏手柄;

支持的开发平台:

Windows:是的










A photo mode in a game is a feature that allows players to capture and customize screenshots of their gameplay experiences. By allowing players to pause the game and manipulate the camera angle, depth of field, filters, and other settings, photo mode offers an opportunity for players to share and celebrate their favorite moments in a game with their friends, family, and online communities.

Implementing a photo mode in a game can provide several benefits for developers. First and foremost, it can increase player engagement and satisfaction, as it encourages players to spend more time exploring and appreciating the game world. Moreover, photo mode can serve as a powerful marketing tool, as players are likely to share their stunning in-game shots on social media platforms, generating buzz and interest in the game.

(2023/05): NEW UPDATE IS OUT!

Preview video (Version 5.0) | Preview video (Version 4.0)

Demo (Version 5.0 – .exe)

Version 5.0 | [UE4.25-5.1] (new)

Documentation (video playlist — Version 5) | Documentation (written) | FAQ

Version 4.0 | [UE4.25-5.1] (Old)

Documentation (video playlist — Version 4 – OLD) | FAQ

————————————————

Integration tutorials:

Integration APMV5 with ALSV4 (ALS default camera — without spring arm and camera component) | part 2 (fixing the free camera FOV and Rotation)

Integration APMV4 with ALSV4 (ALS default camera — without spring arm and camera component)

————————————————

Check out other products here.

*Notes:

  • If you are using the default Unreal Engine sky or any other "sky" asset and are having rendering issues (small black dots or the sky not updating while in photo mode), try changing the pause method to 'Use Global Time Dilation', as shown in this video (or this, V4).

OTHER DETAILS:

  • keyboard/mouse and gamepad support;
  • Three camera modes: player's camera and free camera, player's camera only and free camera only.
  • Choose a maximum distance between the player and the free camera, or leave the camera free without distance limit.
  • Show mouse cursor (on/off);
  • First-person support;
  • Easily add LUTs, post process materials, and logos.
  • Choose the keys/buttons and icons for all actions.
  • Hide UI;
  • Easily change menu icons (keys and other icons).

游戏中的照片模式是一个功能,允许玩家捕获和自定义他们的游戏体验的截图。 通过允许玩家暂停游戏并操纵相机角度、景深、滤镜和其他设置,照片模式为玩家提供了一个与朋友、家人和在线社区分享和庆祝他们在游戏中最喜欢的时刻的机会。

在游戏中实现照片模式可以为开发人员提供几个好处。 首先,它可以提高玩家的参与度和满意度,因为它鼓励玩家花更多的时间探索和欣赏游戏世界。 此外,照片模式可以作为一个强大的营销工具,因为玩家可能会在社交媒体平台上分享他们令人惊叹的游戏镜头,从而引起对游戏的关注和兴趣。

(2023/05):新的更新已经发布!

预览视频(版本5.0) | 预览视频(4.0版)

演示(版本5.0-。exe)

版本5.0/[UE4.25-5.1](新)

文档(视频播放列表-版本5) | 文件(书面) | 常见问题

版本4.0/[UE4.25-5.1](旧版)

文档(视频播放列表-版本4-旧) | 常见问题

————————————————

集成教程:

集成APMV5与ALSV4(ALS默认相机-没有弹簧臂和相机组件) | 第2部分(固定自由摄像机FOV和旋转)

集成APMV4与ALSV4(ALS默认相机-没有弹簧臂和相机组件)

————————————————

查看其他产品 这里.

*注意事项:

  • 如果您使用的是默认的虚幻引擎天空或任何其他”天空”资源,并且有渲染问题(小黑点或在照片模式下天空没有更新),请尝试将暂停方法更改为”使用全局时间扩张”,如图所示 这个视频 (或 ,V4)。

其他详情:

  • 键盘/鼠标和游戏手柄支持;
  • 三种相机模式:玩家的相机和免费相机,仅限玩家的相机和仅限免费相机。
  • 选择播放器和自由相机之间的最大距离,或离开相机自由没有距离限制。
  • 显示鼠标光标(开/关);
  • 第一人称支持;
  • 轻松添加Lut、后期处理材料和徽标。
  • 选择所有操作的键/按钮和图标。
  • 隐藏UI;
  • 轻松更改菜单图标(键和其他图标)。
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