Code Modules & Features:
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Actions System [Runtime]
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Advanced RPG System [Runtime]
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AI Framework [Runtime]
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Ascent Combat Framework [Runtime]
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Ascent Combo Graph [Runtime]
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Ascent Combo Graph Editor [Editor]
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Ascent Core Interfaces [Runtime]
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Ascent Dialogue System [Runtime]
… continues here
Number of Blueprints: 283
Number of C++ Classes: 348
Network Replicated: Mostly yes, with some exceptions, more info here
Supported Development Platforms:
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Windows: (Yes)
Supported Target Build Platforms: Windows, Android, PS5, Xbox One
Documentation: Link
Example Project: Available in Discord
代码模块和功能:
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行动系统 [运行时]
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高级RPG系统 [运行时]
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AI框架 [运行时]
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上升战斗框架 [运行时]
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上升组合图 [运行时]
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上升组合图编辑器 [编辑]
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上升核心接口 [运行时]
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上升对话系统 [运行时]
… 继续 这里
蓝图数目: 283
C++类数: 348
网络复制:大部分是,除了一些例外,更多信息 这里
支持的开发平台:
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视窗:(是)
支持的目标构建平台:Windows,Android,PS5,Xbox One
文件: 连结
示例项目:可在 不和谐
Ascent Combat Framework Ultimate (ACF U) is a multi-module C++ plugin designed to provide you with a powerful, extendable framework to build your very own Action RPG game in record time and supports multiplayer.
This massive plugin includes the highly succesful Ascent Combat Framework, Ascent Toolset and Ascent UI Tools combined into a single, powerful asset, packed with additional unique features like the revolutionary Combo Graph and hundreds of integration Blueprints. ACF U includes advanced Editor tools that seamlessly blend with the engine, making it feel like you’re working with a supercharged version of Unreal.
ACF v2 Demo (New demo coming soon!)
Includes a ready-to go Sample Project availble in Discord!
Introducing YARIN – The first AI Developer assistant for ACF – BETA VERSION can be tested here.
Unleash your Creativity
Crafted by veteran engineers with AAA game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea. ACF U gives you everything you need to create a complete game:
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Advanced Character Controller with 3 sample AnimBlueprints: Blendspaces, Distance Matching and GASP Integration (BETA) with Motion Matching
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Melee Combat with animation warp and adjustments
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Ranged Combat and Shooting, with samples for bows, shotguns, rifles and pistols
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Inventory & Equipment, with Crafting and fully ready UI with Gamepad Navigation for every element including vendors, chests etc.
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Attribute System and Leveling, with the possibility of crerating custom Attributes and dependencies directly in Editor
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Automatic Save System, save and load your entire world with a single blueprint node
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Spells: including many pre-made spells and the possibility of creating new ones
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Targeting system, highly customizable including the possibility of locking as in souls-like games
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Riding and Mounted Combat, generic riding systems that supports any kind of creature and vehicles
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AI Framework with AI Groups and Companions, with many pre-made behaviours for AIs including monsters, melee, ranged enemies and mages!
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Quest Editor, a node based quest editor with dozens of pre made objectives to create your quests!
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Dialogue Editor , a node based dialogue system supporting custom cameras, animations and voices
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Map Creator, create your world map/minimap or export it in an external software
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Navigation, full navigation system with map, markers and compass
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100+ widget and Automatic Gamepad Navigation including main menu, puase, settings etc. Based on Common UI
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Style Manager to reskin all the widgets in an incredibly easy way
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…much much more!
Unleash your creativity, save YEARS of work and let ACF U take care of the rest!
Unmatched Modularity
ACF U is massive yet modular, offering 37 powerful modules, each with its own clear responsibilities, keeping your development streamlined and efficient. It makes it much easier to keep your code organized, SOLID and incredibly easy to maintain. More info here!
Do I need to know C++ to work with ACF U?
Absolutely not! ACF U is designed so you never have to touch it’s C++ code. It’s like an engine within an engine, allowing you to work entirely in Blueprints, if you want. Everything is exposed, making it fully expandable without writing a single line of code, giving you the power of professional C++ gameplay system with the simplicity of Blueprints! And if you want you can of course extend it in C++ as well!
You are not alone!
Join our thriving community of over 5500 developers in Discord. With 100+ pages of documentation (Wiki) and over 50 video tutorials (Check a preview here, more avaialble in Discord) you’ll have all the guidance you need to bring your project to life. Whether you’re a seasoned developer or a beginner, support is always at your fingertips.
Note: ACF requires that you have at least some basics Blueprints/Unreal knowledge!
More questions? Contact us on Discord!
Not looking for all those features? The ACF combat-only version is what you need!
Already own one or more of the tools included? Reach us to claim your exclusive discount!
上升战斗框架终极(ACFU) 是一个多模块C++插件,旨在为您提供一个强大的,可扩展的框架来构建您自己的 动作RPG游戏 在创纪录的时间,并支持多人游戏。
这个庞大的插件包括非常成功的 上升战斗框架, 上升工具集 和 提升UI工具 结合成一个单一的,强大的资产,挤满了额外的 独特的功能 就像革命性的组合图和数百个集成蓝图。 ACF U包含与引擎无缝融合的高级编辑器工具,让您感觉像是在使用虚幻引擎的增压版本.
ACF v2 示范 (新演示即将推出!)
包括一个随时可用的示例项目 不和!
介绍雅林 -ACF的第一个人工智能开发助理 – 测试版 可以测试 这里.
释放你的创造力
由资深工程师制作 AAA游戏-行业经验,ACF终极结合了一个 专业的,生产就绪的C++工具 简单的蓝图模板。 借助功能齐全的蓝图示例项目(展示其所有功能),一切都可以设置为开箱即用,因此您可以直接投入到构思中。 ACF U为您提供创建完整游戏所需的一切:
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高级字符控制器 有3个样本AnimBlueprints:Blendspaces,距离匹配和GASP集成(BETA)与运动匹配
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近战战斗 与动画扭曲和调整
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远程作战 和 射击运动,有弓、猎枪、步枪和手枪的样品
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存货及设备,与 手工制作 和完全准备好的用户界面与游戏手柄导航每个元素,包括供应商,箱子等。
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属性系统和练级,可以直接在编辑器中查看自定义属性和依赖项
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自动保存系统,使用单个蓝图节点保存并加载整个世界
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法术: 包括许多预先制作的法术和创造新法术的可能性
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瞄准系统,高度可定制,包括锁定在灵魂般的游戏的可能性
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骑马和骑马战斗,支持任何生物和车辆的通用骑行系统
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AI框架 与 AI组和同伴,有许多预先为AIs做好的行为,包括怪物,近战,远程敌人和法师!
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任务编辑,一个基于节点的任务编辑器与几十个预先制定的目标创建您的任务!
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对话编辑器 , 基于节点的对话系统,支持自定义摄像机、动画和声音
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地图创建者,创建您的世界地图/小地图或将其导出到外部软件中
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导航,全导航系统与地图,标记和指南针
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100+小部件和自动游戏手柄导航 包括主菜单,puase,设置等。 基于通用UI
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风格经理 以一种非常简单的方式重新创建所有小部件
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…更多!
释放你的创造力,节省多年的工作,让ACF U照顾其余的!
无与伦比的模块化
ACF U是庞大而模块化的,提供 37个强大的模块,每个都有自己明确的责任,保持您的开发精简和高效。 它使您的代码更容易组织,可靠和难以置信的容易维护。 更多资料 这儿!
我需要知道C++才能使用ACF U吗?
绝对不是! ACF U的设计使您永远不必触摸它的C++代码。 它就像一个引擎中的引擎,允许你完全在蓝图中工作,如果你愿意的话。 一切都是公开的,使它完全可扩展,而无需编写一行代码,给您的力量专业C++游戏系统与简单的蓝图! 如果你愿意,你当然可以在C++中扩展它!
你并不孤单!
加入我们蓬勃发展的社区 5500 开发者在不和谐。 与 100多页文件 (维基)和结束 50视频教程 (查看预览 这里 你将得到所有你需要的指导,使你的项目充满活力。 无论您是经验丰富的开发人员还是初学者,支持始终在您的指尖。
注意事项:ACF要求你至少有一些基础蓝图/虚幻知识!
还有问题吗? 联络我们 不和!
不寻找所有这些功能? 该 ACF,ACF 战斗-只有版本是你所需要的!
已经拥有一个或多个包含的工具? 联系我们索取您的独家折扣!
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