Scaled to Epic Skeleton: Yes

Collision: Yes, Automatically Generated (Complex Collision as Simple)

Vertex Count: 84000 all meshes

Number of Meshes: 120

Number of Materials and Material Instances: 59

Number of Textures: 92 (4096×4096)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

缩放到史诗骨架:是的

碰撞:是的,自动生成(复杂的碰撞一样简单)

顶点计数: 84000全网

网格数: 120

材质和材质实例数: 59

纹理数量:92(4096×4096)

支持的开发平台:窗户

支持的目标构建平台:窗户










Make your personal tomb. Asset comes with:

  • Different walls, tunnels, stairs, rocks, stones, roofs and floors.
  • 18 decals (webs, puddles, dirt, rocks),
  • 22 Wood beams, planks and 4 cords,
  • 3 candles (with new candle fire particle) and 1 torch (UE4 particles example)
  • 11 bones and 4 skeletons in separate pieces or merged with decals to save drawcalls. Also complete pieces with coffins and Skeletons in various positions.
  • 2 coffins with 2 textures sets, with dust and without
  • no sound files
  • suited for first person games but also for top-down games
  • UE4 generated LODS
  • 2 scenes, example catacomb and all objects

v2 uptdate:

  • Added mask for each material (AO, Roghness, Metalness, height(A))
  • Added configurable material to add dirt masks, flow, detail normals and many configurable parameters as show in the pictures.
  • Now you can use you own textures for walls, roof and floor
  • Added tesselation with fade range
  • Reworked meshes
  • Now 3 scene examples included to check how to add new textures
  • Each wall/roof/floor mesh have a pivot point to attach to other (must be attached manually or with vertex snap)

Preview video

制作你的个人坟墓。 资产附带:

  • 不同的墙壁,隧道,楼梯,岩石,石头,屋顶和地板。
  • 18贴花(网,水坑,泥土,岩石),
  • 22根木梁、木板和4根绳子,
  • 3支蜡烛(带有新的蜡烛火焰粒子)和1支火炬(UE4粒子示例)
  • 11骨骼和4骨架在单独的部分或与贴花合并以保存drawcalls。 也完成与棺材和骷髅在不同的位置件。
  • 2个棺材,2个纹理集,有灰尘和没有
  • 没有声音文件
  • 适用于第一人称游戏,也适用于自上而下的游戏
  • UE4生成的LOD
  • 2场景,例如地下墓穴和所有物体

v2更新日期:

  • 为每种材料添加掩模(AO,粗糙度,金属度,高度(A))
  • 添加了可配置的材料,以添加污垢蒙版,流量,细节法线和许多可配置的参数,如图片所示。
  • 现在你可以使用你自己的纹理墙壁,屋顶和地板
  • 添加了淡入淡出范围的tesselation
  • 返工网格
  • 现在包含3个场景示例,以检查如何添加新纹理
  • 每个墙壁/屋顶/地板网格都有一个枢轴点连接到其他(必须手动连接或使用顶点捕捉)

预览视频

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