Physically-Based Rendering: Yes
Texture Size: (3) sets of 4k textures for big cliffs and rocks, (3) sets of 2k textures for ground materials, (2) sets of 2k and (2) sets of 512 textures for vegetaion assets, (3) sets of 1k textures for small rocks and sunchair,
(5) sets of 1k and 2k textures for detail materials.
Collision: Yes, automatically generated
Vertex Count: Cliffs and rocks: from 2729 to 4012, Vegetation: from 959 to 10952.
LODs: Yes – 50%, 25%, 12%
Number of Meshes: 29
Number of Materials and Material Instances: 40 (6 master materials, 31 instances, 3 regular materials)
Number of Textures: 56
Engine Compatibility: 4.12, 4.13, 4.14, 4.15
Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop
Documentation Included: No
Note: Big cliff meshes all have closed back sides to prevent lighting issues. For optimization purposes and also to make them usable, back sides are lower poly versions of front sides and are using the same texture space.
基于物理的渲染:是
纹理大小:(3)用于大悬崖和岩石的4k纹理集,(3)用于地面材料的2k纹理集,(2)用于vegetaion资产的2k和(2)用于512纹理集,(3)用于小岩石和sunchair的1k纹理集,
(5)细节材质的1k和2k纹理集。
碰撞:是的,自动生成
顶点数:悬崖和岩石:从2729到4012,植被:从959到10952。
Lod:是-50%,25%,12%
目数:29
材质和材质实例数:40个(6个主材质,31个实例,3个常规材质)
纹理数量:56
发动机兼容性:4.12,4.13,4.14,4.15
预期平台:桌面、控制台、VR
测试平台:桌面
文件包括:否
注意:大悬崖网格都有封闭的背面,以防止照明问题. 为了优化的目的,也使他们可用,背面是较低的多边形版本的正面和使用相同的纹理空间。





**Update 1.1 is now live:
Added another medium sized rock, added another set of rock and cliff materials with more pronounced detail maps, added some more details to the biggest cliff piece texture, added wetness vertex paint option for rocks and cliffs materials. More info in the forum thread (link below). **
Video preview: https://www.youtube.com/watch?v=DasaY5L0HX0
Interview about the making of this pack: 80lvl
The focus of this package is a set of modular cliffs. They will help you create realistic looking map edges, rocky shores or inland cliffs that blend nicely with the terrain. Each cliff module and the two big rocks come with a mask and two sets of two detail materials that are overlayed on top of basic material, with full control over their intensity and opacity. Their scale is world based so the level of detail is preserved and stays consistent when parent meshes are scaled.
The terrain material is comprised of three tessellated paint-able height blended materials. The package also includes 2 types of shrubs, grass with three different material variations and a small tree. They are all wind enabled.
All big objects have four LODs (100%, 50%, 25%, 12%), smaller ones have three LODs. All of them have tight collisions, except for the vegetation assets which don't have collision meshes.
Note: Please visit the forum thread to give feedback, suggestions and wishes for future updates!
**更新1.1现已上线:
添加了另一个中等大小的岩石,添加了另一组具有更明显细节地图的岩石和悬崖材料,为最大的悬崖片纹理添加了更多细节,为岩石和悬崖材料添加了 更多信息在论坛线程(链接下面). **
视频预览: https://www.youtube.com/watch?v=DasaY5L0HX0
关于制作这个包的采访: 80lvl的
这个包的重点是一套模块化的悬崖。 他们将帮助您创建逼真的地图边缘,岩石海岸或内陆悬崖,与地形很好地融合。 每个悬崖模块和两个大岩石都有一个面具和两套两个细节材料,复盖在基本材料的顶部,完全控制它们的强度和不透明度。 它们的缩放是基于世界的,因此细节级别被保留,并在缩放父网格时保持一致。
Terrain材质由三种tessellated paint-able height混合材质组成。 该包装还包括2种类型的灌木,三种不同材料变化的草和一棵小树。 他们都是风使能的.
所有的大物体都有四个Lod(100%, 50%, 25%, 12%), 较小的有三个Lod。 除了没有碰撞网格体的植被资源外,所有这些资源都具有紧密碰撞。
注意:请访问论坛线程,为未来的更新提供反馈,建议和愿望!

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