Trees use 4 different photoscanned barks in two textures (2048×4096, 4096×4096), 1 tilable (1024×2048) and 1 branch texture (4096×2048) for each season.
For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs’ barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes.
Example:”poplar_a_medium_c_forest” model’s LODs have 12694, 5153, 592, 6 triangles.
Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs.
Ferns also use 2K texture.
For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite.
Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture.
Detail assets have no LODs because they are set to disappear at a certain distance.
Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer’s snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters.
For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes.
Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096×2048.
树木在每个季节使用两种纹理(2048×4096,4096×4096),1个可倾斜(1024×2048)和1个分支纹理(4096×2048)中的4种不同的光扫描吠声。
为UE4。x和UE5.0,树有4个Lod。 为UE4。x,基地Lod’吠声有镶嵌。 最后的Lod是广告牌。 对于UE5.1及更高版本,它们使用Nanite high poly网格。
示例:”poplar_a_medium_c_forest”模型的Lod有12694,5153,592,6个三角形。
灌木使用2k纹理和他们的叶子有风动画和颜色变化就像树木。 他们也有4个Lod。
蕨类植物也使用2k纹理。
为UE4。x和UE5.0,它们有3个Lod。 最后的Lod是广告牌。 对于UE5.1及更高版本,他们使用Nanite。
花和草有3个Lod。 花使用4k,草使用2k纹理。
细节资源没有Lod,因为它们设置为在一定距离处消失。
岩石集使用光扫描4k可倾斜纹理的所有岩石,除了光扫描的。 每个photoscanned岩石使用2k纹理。 所有的岩石都有冬季版本,上面有动态的雪层。 此图层的雪纹理、雪量、复盖范围及其锐度可通过材质参数进行调整。
为UE4。x,photoscanned岩石有3个Lod。 基地Lod有镶嵌。 其他岩石有2个Lod。 对于UE5.1,它们都是高聚纳米网格。
地形纹理为2K(雪地纹理为4k)。 他们都是在不同季节从同一地区拍摄的。 它们复盖约3m x3m区域,因此它们的纹素密度相同。 雪足迹纹理为4096×2048。
Latest version of the pack is available with Nanite support for UE 5.1
This pack contains:
- Poplar A: 10 trees (populus nigra/lombardy poplar)
- Poplar B: 8 trees (populus tremula/aspen/European aspen)
- Poplar saplings: 5 small trees
- Shrub A: 3 shrubs (ilex aquifolium/holly/European holly)
- Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer
- Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks
- Terrain: 17 terrain textures, outer mesh for distance mountains
All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments.
All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters.
For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes.
For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard)
All models have collisions (trees have capsule, others have auto generated).
All winter rocks have dynamic snow layer.
All textures are set for PBR.
All terrain textures are photoscanned from same area and they have same texel density.
Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints.
There are 7 example levels for 4 seasons and a showcase level for models.
最新版本的包可与 对UE5.1的Nanite支持
此包包含:
- 杨树A:10棵树(黑杨/伦巴第杨)
- 杨树B:8棵树(胡杨tremula/白杨/欧洲白杨)
- 杨树树苗:5棵小树
- 灌木A:3灌木(ilex aquifolium/冬青/欧洲冬青)
- Foliages:2蕨类植物,13花,4草,11细节资源和5草组网格地形草层
- 岩石:3大,2中,9小和2photoscanned岩石
- 地形:17个地形纹理,距离山脉的外部网格
所有植物元素都有春季,夏季,秋季和冬季版本。 还有两种版本的中型和大型树木(城市和森林)。 城市版本是健康的树木,适合在城市地区或不密集的森林地区进行景观园艺。 森林版本适用于茂密的森林环境。
所有的分支和折页都有风动画和颜色变化取决于它们在地图上的位置。 这些可以通过材料参数进行调整。
对于UE5.1,所有型号都支持 纳米石 (景观草除外)。 树木,岩石,石头和外网具有高聚网。
为UE4。x和UE5.0,所有型号都有Lod。 所有大型植物群体都有四个Lod(100%, ~40%, ~5%, 广告牌)
所有模型都有碰撞(树有胶囊,其他模型有自动生成).
所有冬季岩石都有动态雪层。
所有纹理都为PBR设置。
所有地形纹理都是从相同的区域进行光扫描,并且具有相同的纹素密度。
还有一个带有光扫描足迹POM材料的道路网格,用于创建带有足迹的雪路。
有7个示例级别的4个季节和一个展示级别的模型。
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