Features:
- Hand Sculpted High Detail assets
- 144 unique mesh
- 2 Demo Map and 1 Studio Lighting Map (used for pictures provided)
- Modular and Semi-Modular assets
- Unified Texture And Material To match Any Project With a similar Aesthetic
- High-quality lighting with decent Optimization
- Volumetric Fog material for good Mood control over Material
- Clean UV Setup and UV Island packing
- Virtual Texture Ready (PTPOT, Correct Compression, Layered Texture Channel)
Number of Unique Meshes: 144
Collision: Yes (custom + automatically generated)
Vertex Count: source nanite (427~ 179K)
LODs: Nanite + 6 LODs (High Detail)
Particle System: 2 (Fire and Coin Fountain Spawn with collision Detection)
Number of Materials and Material Instances:
- 8 Materials
- 53 Material Instances
Number of Textures: 124
Texture Resolutions:
- 32×32 (1)
- 256×256 (5)
- 512×512 (1)
- 612×612 (1)
- 1024×1024 (1)
- 4096×4096 (115)
Supported Development Platforms:
Windows: Yes
Mac: No
Important/Additional Notes:
- since I got this question multiple times on my other assets I will put it here. If you get a weird Shadow when using Raytracing, it’s an Engine bug and not the asset problem, you need to disable two-sided Geometry for Raytrace. Use the console command “r.RayTracing.Shadows.EnableTwoSidedGeometry 0″ and it will fix it ( without ” )
Contact me with any questions in this page’s question section or discord or email (usually I answer in less than 24hrs):
Discord: sickags
Email: sickagamestudio@gmail.com
特征:
- 手工雕刻的高细节资产
- 144独特的网格
- 2 示范地图及 1 工作室照明地图(用于提供的图片)
- 模块化和半模块化资产
- 统一的纹理和材料,以匹配任何具有相似美学的项目
- 高品质的照明与体面的优化
- 体积雾材料,用于良好的情绪控制材料
- 清洁紫外线设置和紫外线岛包装
- 虚拟纹理就绪(PTPOT,正确压缩,分层纹理通道)
唯一网格数:144
碰撞:是(自定义+自动生成)
顶点数:源纳米石(427~179k)
Lod:纳米+6Lod(高细节)
粒子系统:2(火和硬币喷泉产卵与碰撞检测)
材质和材质实例数:
- 8材料
- 53材质实例
纹理数量:124
纹理分辨率:
- 32×32(1)
- 256×256(5)
- 512×512(1)
- 612×612(1)
- 1024×1024(1)
- 4096×4096(115)
支持的开发平台:
Windows:是的
Mac:没有
重要/附加注意事项:
- 由于我在我的其他资产上多次得到这个问题,我会把它放在这里。 如果您在使用光线追踪时得到一个奇怪的阴影,这是一个引擎错误,而不是资源问题,您需要禁用Raytrace的双面几何。 使用控制台命令”r.RayTracing.阴影。EnableTwoSidedGeometry0″,它会修复它(没有”)
如有任何问题,请与我联系,在本页的问题部分或不和或电子邮件(通常我在24小时内回答):
不和谐:sickags
电邮:sickagamestudio@gmail.com





Video Showcase (With asset Turntable)
Orbital Market link for my assets
Unique and Ancient environment with a mixture of ancient, fantasy, and ornate designs.
From individual Bricks and rock slabs with different variations sculpted on each side to highly detailed ornate Vase, coins, Coffin or Cups to make your fantastical place or tell your own story of a lost and forgotten civilization with treasures and structures that experienced the passage of time.
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+ (How to Enable Lumen)
独特而古老的环境,融合了古老,幻想和华丽的设计。
从每边雕刻不同变化的砖头和石板,到非常详细的华丽花瓶、硬币、棺材或杯子,让你的梦幻之地,或讲述你自己的一个失落和被遗忘的文明的故事,这些宝藏和建筑经历了时间的流逝。
本产品支持Nanite for Unreal Engine5.0+
本产品支持Lumen for Unreal Engine5.0+(如何启用流明)

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