Number of Unique Meshes:
- Rocks: 72 (24 with moss/24 with sand/24 with snow)
- Vegetation: 12 (Grass/Fern/Clover)
- Blueprint: 1
Number of Textures/Texture Resolutions:
- Rocks: 12 (36 with all maps – Albedo/Normal/RMA(RoughnessMetallicAO)) – 4k
- Landscape 9 (36 with all maps – Albedo/Normal/Roughness/Height) – 4k
- Details: 3 (5 with all maps – Albedo/Normal) – 4k
- Vegetation: 4 (7 with all maps – Albedo/Normal) – 512/1024
- Particles: 2 (1 simple/1 flipbook) – 256/4k
- Noise & DefaultTextures: 7 (4 Default/3 Noise)- 128/1024
Number of Materials and Material Instances:
- Masters: 5 (Rocks/Grass/Landscape/Particles/Blueprint)
- Instances: 48 (36 for Rocks/5 for Vegetation/3 for Landscape/3 for Particles/1 for Blueprint)
- Functions: 7
- Collections: 3
Number of Blueprints:
- 1 Blueprint
Vertex Count: from 12 to 1741
- Rocks: from 52 to 1741 (LOD0)
- Grass: from 12 to 252 (LOD0)
Collision: Yes (Convex Decomposition)
LODs: Yes, 3 LODs
Platforms Tested: Windows
Important/Additional Notes:
- For more information, please check the online documentation
- For any questions or concerns, don't hesitate to contact us at: contact@angrymesh.com
唯一网格数:
- 岩石:72(24与苔藓/24与沙子/24与雪)
- 植被:12(草/蕨/三叶草)
- 蓝图:1
纹理数量/纹理分辨率:
- 岩石:12(36与所有地图-反照率/正常/RMA(RoughnessMetallicAO))-4k
- 景观9(36与所有地图-反照率/正常/粗糙度/高度)-4k
- 细节:3(5与所有地图-反照率/正常)-4k
- 植被:4(7与所有地图-反照率/正常)-512/1024
- 颗粒:2(1简单/1flipbook)-256/4k
- 噪声&DefaultTextures:7(4默认/3噪声)-128/1024
材质和材质实例数:
- 大师:5(岩石/草/景观/粒子/蓝图)
- 实例:48(岩石36个/植被5个/景观3个/粒子3个/蓝图1个)
- 功能:7
- 收藏品:3
蓝图数目:
- 1蓝图
顶点数:从12到1741
- 岩石:从52到1741(LOD0)
- 草:从12到252(LOD0)
碰撞: 是(凸分解)
Lod: 是的,3个Lod
测试平台: 窗户
重要/附加注意事项:
- 如需更多资料,请浏览网上 文件
- 如有任何问题或疑虑,请随时与我们联系: contact@angrymesh.com
SUPPORT | DOCUMENTATION | FACEBOOK | TWITTER
Video Preview: https://www.youtube.com/watch?v=zXgrPVBotk0&ab_channel=ANGRYMESH
The package contains 24 unique rocks that can be easily customized and adapted to any type of environment.
Each unique rock has 3 types of material instances, with moss, sand and snow. All these types use the same base textures, but have different color parameters and are blended with different top layer textures depending on the environment. In total, the package contains 72 rock meshes (24 with moss/24 with sand/24 with snow)
In addition, the package contains a very useful blueprint for global parameters called "AG Global Settings".
Using the AG Global Settings blueprint you can modify the global parameters of Wind, Tint Color, SSS and Top Layer without changing the base material instance. This allows you to have different wind settings and different values of Top Layer (moss/sand/snow) for each scene. Also, you can adjust the parameters locally from the material.
UE5: Out of the box, the Landscape Tessellation is disabled. The package contains helper files if you want to add VHM for your landscape (Virtual HeightField Mesh – alternative for tessellation in UE5). For more information please follow the steps from the online documentation.
UE4: Out of the box, the Landscape Tessellation is enabled.
We plan to launch more Nature assets in the future. We created the "NaturePack_Common" folder to keep all common files in one place. This will allow us to reuse blueprints, master materials and functions for all future “Nature Pack” packages.
In the "NaturePack_Rocks" folder, you can find the files that are only used in this pack.
The package doesn't work with the UE5 Early Access version. Please update the engine to version 502 or newer.
Features:
- 3 example maps (+1 map with all assets)
- 4k Textures for Landscape, Rocks and Details
- Rock material that can be easily customized and adapted to any type of environment
- Modular workflow with functions. The material features can be easily added to any master material
- Wind system with advanced control settings (direction, amplitude, speed, turbulence, waves control and mesh flexibility)
- Global and Local parameters for Top Layer/Tint Color/SSS/Wind
- Global parameters can be different for each scene
- Top Layer projected automatically based on the mesh rotation
- Low polycount for all meshes [full polycount list in the online documentation]
- 3 LODs for all meshes
- Landscape material with displacement support for UE4
- Landscape helper files for VHM support in UE5
- Included switch parameters to disable/enable the material features
视频预览: https://www.youtube.com/watch?v=zXgrPVBotk0&ab_channel=ANGRYMESH
该软件包包含24独特的岩石,可以轻松定制和适应任何类型的环境。
每个独特的岩石都有3种类型的材料实例,有苔藓,沙子和雪。 所有这些类型都使用相同的基本纹理,但具有不同的颜色参数,并根据环境与不同的顶层纹理混合。 该包装总共包含72个岩石网格(24个带苔藓/24个带沙子/24个带雪)
此外,该软件包还包含一个非常有用的全局参数蓝图,称为”AG全局设置”。
使用AG全局设置蓝图,您可以修改Wind、Tint Color、SSS和Top Layer的全局参数,而无需更改基础材质实例。 这允许您为每个场景设置不同的风设置和不同的顶层值(苔藓/沙子/雪)。 此外,您还可以从材料局部调整参数。
UE5:开箱即用,景观镶嵌被禁用。 如果您想为地形添加VHM,则该软件包包含帮助文件(虚拟高度场网格-UE5中曲面细分的替代方案)。 如需更多信息,请按照网上的步骤操作 文件.
UE4:开箱即用,景观曲面细分已启用。
我们计划在未来推出更多的自然资产。 我们创建了”NaturePack_Common”文件夹,将所有常见文件保存在一个地方。 这将允许我们为所有未来的”自然包”包重用蓝图、主材料和函数。
在”NaturePack_Rocks”文件夹中,您可以找到仅在此包中使用的文件。
该软件包不适用于UE5早期访问版本。 请将引擎更新到版本502或更高版本。
特征:
- 3个示例地图(+1个包含所有资产的地图)
- 景观、岩石和细节的4k纹理
- 岩石材料,可以很容易地定制和适应任何类型的环境
- 功能的模块化工作流程。 材料特性可以很容易地添加到任何主材料中
- 具有高级控制设置的风力系统(方向、振幅、速度、湍流、波浪控制和网格灵活性)
- 顶层/色调/SSS/风的全局和局部参数
- 每个场景的全局参数可能不同
- 基于网格旋转自动投影顶层
- 所有网格的低polycount[在线文档中的完整polycount列表]
- 所有网格的3个Lod
- 具有ue4位移支持的地形材质
- Ue5中VHM支持的横向帮助器文件
- 包含用于禁用/启用材质特性的开关参数
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