Features:
- Create your own Narrow Cliffs with modular pieces or use the ones that come ready.
- Use your own Textures if you want for the cliffs and automatically generate masks for changing colors. You only need one diffuse and one normal Texture.
- Disable or enable slope based Texture for the cliffs to have sand or gravel and also be able to use your own Textures for slope.
- You can scale each mesh of the cliff without losing quality in Texture. The Texture tile is also changeable.
- Enable or disable macro Texture or you can use your own macro Texture too.
- Terrain Material with displacement based on camera distance.
- 1 small level using cliff lands.
Texture Sizes: Diffuse 2048 , 4096, Normal 2048 , 4096, Masks 4096
Collision: Yes, Automatically Generated
Vertex Count: Modular Pieces 3.500 to 6.000 triangles. Combined pieces 10.000 to 16.000.
LODs: 4
Number of Meshes: 52
Number of Materials and Material Instances: 6 materials , and 91 Ml Instances
Number of Textures: 70
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, PlayStation, Xbox One
Documentation: (I will update the video of explanation soon)
Important/Additional Notes: You need to enable distance mesh fields and light propagation volume. The level is using dynamic light, but can work with lightmass too. At 1920 by 1080 I am running 30 to 45 frames with a GTX 970 and an old XEON E5530 2.40Ghz in epic mode inside the editor. If you play in standalone game you get 4-5 more frames with my configuration.
特征:
- 创建您自己的狭窄悬崖与模块化件或使用那些准备好。
- 如果你想为悬崖使用自己的纹理,并自动生成改变颜色的面具。 您只需要一个漫反射和一个正常纹理。
- 禁用或启用基于斜坡的纹理的悬崖有沙子或砾石,也能够使用您自己的纹理的斜坡。
- 您可以缩放悬崖的每个网格,而不会失去纹理质量。 纹理瓷砖也是多变的。
- 启用或禁用宏纹理,或者您也可以使用自己的宏纹理。
- 具有基于摄像机距离的位移的地形材料。
- 1使用悬崖土地的小水平。
纹理尺寸:扩散2048,4096,正常2048,4096,面具4096
碰撞:是的,自动生成
顶点计数:模块化件3.500至6.000三角形. 组合件10.000至16.000.
Lod: 4
网格数: 52
材质和材质实例数:6种材料和91毫升实例
纹理数量: 70
支持的开发平台:窗户
支持的目标构建平台:Windows,PlayStation,Xbox One
文件:(我会很快更新解释的视频)
重要/附加注意事项:您需要启用距离网格场和光传播体积。 关卡使用动态光,但也可以使用lightmass。 在1920年到1080年,我正在运行30到45帧的显卡970和一个老的XEON E55302.40ghz在编辑器内的史诗模式。 如果你在独立游戏中玩,你会得到4-5更多的帧与我的配置。
Create your own combinations of narrow cliffs or draw and drop with ones that I created. You can also use one diffuse and one normal Texture of your own and put it into the Material and you will be ready to go! Make snow ,Jungle or whatever biome you want! watch the videos in the links to see how to!
Material is easy and has possibilities of changing the colors of the Texture and the extra masks it makes too. Also, you can enable the top Texture or disable it of each piece of the cliff. You can use your own Texture on the top (slope based) .
The Material uses tessellation based on camera distance. All of the Textures derived from pictures that I took with my Nikon camera. I added a terrain brush so you can start making your own narrows much faster on the terrain. I will add a video explaining all of the features of this pack.
Note: Enable distance mesh field and light propagation in ConsoleVariables
IMPORTANT NOTE UPDATE YOU TUBE HAS TAKEN OUT MY CHANNEL WITH NO REASON SO PLS TELL ME OR WRITE ME IF YOU NEED A VIDEO EXPLANATION OF ONLY THE REMAINS AND THE NARROWS , I WILL BE GLAD TO DO IT, THE OTHER PACKS WILL HAVE THE EXPLANATION WICH IM UPLOADING TODAY , UNFORTUNATELY I LOST THE CINEMATICS OF THE NARROWS , THE REMAINS AND DESERT SON.
THANK YOU FOR UNDERSTANDING
创建您自己的狭窄悬崖组合或绘制和下降与我创建的。 你也可以使用一个扩散和一个正常的纹理你自己,并把它放到材料,你将准备去! 让雪,丛林或任何你想要的生物群落! 观看链接中的视频,看看如何!
材料很容易,并且可以改变纹理的颜色和它制作的额外面具。 此外,您可以启用顶部纹理或禁用它的每块悬崖。 您可以在顶部使用自己的纹理(基于坡度)。
材质使用基于摄像机距离的曲面细分。 所有的纹理都来自我用尼康相机拍摄的照片。 我添加了一个地形画笔,这样你就可以开始在地形上更快地制作自己的缩小。 我将添加一个视频,解释这个包的所有功能。
注:在ConsoleVariables中启用距离网格场和光传播
重要提示更新你管已经采取了我的频道没有理由,所以请告诉我或写信给我,如果你需要一个视频解释只有遗体和狭窄,我会很高兴做到这一点,其他包将有今天上传的解释,不幸的是我失去了狭窄的电影,遗体和沙漠之子。
谢谢你的理解
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