A kit of 42(x2) meshes and 3 landscape layers with pin-sharp 8K textures and highly realistic feel for crafting and type of Moon terrain.
一个42(x2)网格和3个景观层与针尖8k纹理和高度现实的感觉手工和类型的月球地形。
Features: (Please include a full, comprehensive list of the features of the product)
- 42 Different meshes for surface creation
- 3 Seamless landscape textures ( layers )
- 4 types of landscapes – Generic moon , Craters, Flat, Ridged
- Highly complex roughness
- Pixel – sharp procedural textures
- 42 x 8k 16 bit Heightmaps
Number of Unique Meshes: 84
Collision: Yes ( auto convex )
Vertex Count: 40k lowpoly , 2.5kk – highpoly
LODs: Yes ( each highpoly mesh has simplified counterpart )
Number of Materials and Material Instances: 2 and 44
Number of Textures: 156
Texture Resolutions: 8K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Requires PythonScriptExtension and WorldPartitionHLOD ( default UE plugins )
This product supports Nanite for Unreal Engine 5.0+
特点:(请包括一个完整的,全面的产品功能列表)
- 用于曲面创建的42个不同网格
- 3无缝地形纹理(图层)
- 4种类型的景观-通用月亮,陨石坑,平坦,脊状
- 高度复杂的粗糙度
- 像素清晰的程序纹理
- 42x8k16位高度图
唯一网格数:84
碰撞:是(自动凸)
顶点数:40k低极,2.5kk高极
Lod:是的(每个highpoly网格都有简化的对应)
材质和材质实例数:2和44
纹理数量:156
纹理分辨率:8K
支持的开发平台:
Windows:是的
Mac:是的
需要PythonScriptExtension和WorldPartitionHLOD(默认UE插件)
本产品支持Nanite for Unreal Engine5.0+





A pack of 42 proceduraly generated highpoly meshes with 8K textures for terrain decoration and backdrop setup. Also pack includes 42 Heightmaps in true equalized ( full histogram ) 16 bit .
Also lowpoly versions of those meshes are included for convinience ( lighter on memory footprint )
There are several of terrain types – Generic moon , Craters, Flat and Ridged , which should be enough to create a believable moon terrain with minium effort. Demo-scene is included to show the intended use.
Important! This is not an unreal landscape pack. This project is static mesh based with landscape to fill in the gaps. So, if you would want to used provided heightmaps as a landscape ( in Heightmaps.zip ) , you would need to import them manually.
Each mesh has a RHA texture – Roughness, Height , Ambient Occlusion , where roughness is custom and crafted as a separate pass for additional detail. Also each mesh has proper normal map for meshes to be tweaked for different lighting.
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一组42个程序生成了具有8k纹理的highpoly网格,用于地形装饰和背景设置。 还包括42高度图在真正的均衡(全直方图)16位.
此外,这些网格的低极性版本也包括在内存占用更轻的convinience中
有几种地形类型-通用的月球,陨石坑,平坦和脊状,这应该足以创造一个可信的月球地形与微小的努力。 演示场景包括显示预期用途。
重要! 这不是一个虚幻的景观包。 这个项目是基于景观的静态网格来填补空白. 所以,如果你想使用提供的高度图作为一个景观(在高度图。zip),您需要手动导入它们。
每个网格都有一个RHA纹理-粗糙度,高度,环境光遮蔽,其中粗糙度是定制和制作作为一个单独的通道额外的细节。 此外,每个网格都有适当的法线贴图,以便针对不同的光照调整网格。
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