Features
- 3 Levels: Forest, Woodland and Lake.
- 4 foliage species. Cedar, Birch, Maple trees, and Generic bushes.
- Trees feature realistic wind bending. Tree trunks sway naturally in the wind.
- 13 Rock meshes & Distance mountain
- BONUS includes Erosion Alpha Brush Texture that can be used to sculpt the mountains directly into the landscape. (the 4 seperate brushes are stored in the R G B A Channels of the texture.)
- Comes with 4 distance landscape meshes: Generic Erosion 01, Generic Erosion 02, Mountain Generic 03, Generic Erosion 04
- This pack contains a ready-made level already built using the Brushify assets.
- Includes Brushify Landscape Automaterial, with 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
- Optimized Grass is included
- Includes Procedural scatter meshes (Grass, Flowers, Rocks, Pebbles)
- Includes a Procedural Spawn setup that automatically covers terrain slopes with rocks and foliage.
- Scene is optimized for consoles/VR.
Texture Sizes: All Bark, rock and cliff Textures are 4k resolution, leaf atlases are 1k, distance terrain Textures are 8k resolution.
Vertex Count: 1000 to 80,000
LODs: All Meshes have 5 LODs
Contains Landscape Auto Material (auto Textures terrain, paint down multiple biomes, easy Material and layer setup)
Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material
特征
- 3级:森林,林地和湖泊。
- 4叶种。 雪松、桦树、枫树和普通灌木.
- 树木具有逼真的风弯曲。 树干在风中自然摇摆.
- 13个岩石网格和距离山
- 奖金包括侵蚀阿尔法画笔纹理,可用于雕刻山直接进入景观。 (4个独立的画笔存储在纹理的Rgba通道中。)
- 带有4个距离景观网格:通用侵蚀01,通用侵蚀02,山地通用03,通用侵蚀04
- 此包包含已使用Brushify资源构建的现成关卡。
- 包括刷地景观自动材料,有9种可涂漆的生物群体材料草,草,沙漠,沙丘,海滩,森林,森林,雪,泥
- 优化草包括在内
- 包括程序分散网格(草,花,岩石,鹅卵石)
- 包括一个程序生成设置,自动复盖地形斜坡与岩石和树叶。
- 场景针对控制台/VR进行了优化。
纹理尺寸:所有树皮,岩石和悬崖纹理都是4k分辨率,叶子地图集是1k,距离地形纹理是8k分辨率。
顶点计数:1000至80,000
Lod:所有网格都有5个Lod
包含地形自动材质(自动纹理地形,绘制多个生物群落,易于材质和图层设置)
包含近网格着色器(轻松将资源切换到不同的生物群落:雪,沙漠,海岸)
包含简单的水着色器
包含植物材质
包含云阴影材质
Now Updated for 2024 / Unreal Engine 5.3 and beyond
Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: support@brushify.io
Videos:
Brushify – Beginner Tutorial in Unreal Engine 5
Brushify – Forest Pack Showcase Video
Create realistic Forest landscapes with this powerful easy to use pack. Assets are fully optimized with billboards and ready to be used with the procedural spawning system. Perfect for Games, Movies, Archviz and Automotive projects.
READY MADE LEVEL
Three complete and optimized levels ready to go out of the box: Forest, Woodland and Lake
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
NANITE & LUMEN COMPATIBLE
These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5’s latest technology.
To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI
Lumen is enabled by default.
OPTIMIZED TREES
Assets are built from the ground up to be performant on large landscapes. All trees have LODs with the last using a simple billboard. The trees are created using a combination of techniques including photogrammetry , photo texturing and displacement maps.
WIND SYSTEM
Trees, Bushes and Grass react to the directional wind system. The system is designed to allow tree trunks to sway and for leaves/grass to be affected by gusts.
PROCEDURAL SPAWNERS
The pack includes Procedural Spawners for quickly scattering Foliage and Rocks on slopes. The pack also includes some smaller cliff meshes (For larger cliff walls see Brushify – Cliffs Pack).
Tutorial Video: https://www.youtube.com/watch?v=S-CB2u_lvKU&t=658s
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Features
-
3 Levels: Forest, Woodland and Lake.
-
4 foliage species. Cedar, Birch, Maple trees, and Generic bushes.
-
Trees feature realistic wind bending. Tree trunks sway naturally in the wind.
-
13 Rock meshes & Distance mountain
-
BONUS includes Erosion Alpha Brush Texture that can be used to sculpt the mountains directly into the landscape. (the 4 seperate brushes are stored in the R G B A Channels of the texture.)
-
Comes with 4 distance landscape meshes: Generic Erosion 01, Generic Erosion 02, Mountain Generic 03, Generic Erosion 04
-
This pack contains a ready-made level already built using the Brushify assets.
-
Includes Brushify Landscape Automaterial, with 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
-
Optimized Grass is included
-
Includes Procedural scatter meshes (Grass, Flowers, Rocks, Pebbles)
-
Includes a Procedural Spawn setup that automatically covers terrain slopes with rocks and foliage.
-
Scene is optimized for consoles/VR.
Texture Sizes: All Bark, rock and cliff Textures are 4k resolution, leaf atlases are 1k, distance terrain Textures are 8k resolution.
Vertex Count: 1000 to 80,000
LODs: All Meshes have 5 LODs
Contains Landscape Auto Material (auto Textures terrain, paint down multiple biomes, easy Material and layer setup)
Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material
现已更新为2024/虚幻引擎5.3及更高版本
了解更多关于完整的刷化系统的信息,请访问: www.brushify.io
大量文件: www.brushify.io/docs
联系我们的直接电子邮件支持: support@brushify.io
短片:
创建现实的森林景观与这个强大的易于使用的包. 资产是完全优化的广告牌和准备使用程序产卵系统。 完美的游戏,电影,Archviz和汽车项目。
现成的水平
三个完整和优化的水平准备开箱即用: 森林、林地和湖泊
允许您立即开始测试您的游戏,创建过场动画和学习示例设置。
纳米及流明兼容
这些包与Nanite和Lumen完全兼容,利用了虚幻引擎5的最新技术。
要在需要时启用Nanite,请遵循本教程: https://www.youtube.com/watch?v=ZokkH4_eCPI
默认情况下启用流明。
优化的树木
资产是从头开始构建的,以在大型景观上表现出色。 所有的树都有Lod与最后使用一个简单的广告牌。 这些树是使用摄影测量、照片纹理和位移图等技术的组合创建的。
风力系统
树木,灌木和草对定向风系统做出反应。 该系统的设计是为了让树干摇摆,让树叶/草受到阵风的影响。
程序产卵器
该包包括程序产卵器,用于快速散射树叶和岩石在斜坡上。 该包还包括一些较小的悬崖网格(对于较大的悬崖墙,请参阅Brushify-Cliffs包)。
教程视频: https://www.youtube.com/watch?v=S-CB2u_lvKU&t=658s
刷化景观汽车材料
最快的方式来建立详细的完全可玩的景观。 这种材料允许用户在巨大的景观中轻松地绘制多个生物群落。 每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。
只需将这种材料应用于任何景观,它将自动纹理化,并复盖与该生物群落相匹配的优化岩石/草。
支持运行时虚拟纹理(RVT),视差遮挡映射(POM),三平面映射,曲面细分/高度,粗糙度,减少距离平铺功能,3级细节系统(远,中,近),优化着色器透绘和流映射。
整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。
组合包装
刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。
技术规格
特征
-
3级:森林,林地和湖泊。
-
4叶种。 雪松、桦树、枫树和普通灌木.
-
树木具有逼真的风弯曲。 树干在风中自然摇摆.
-
13个岩石网格和距离山
-
奖金包括侵蚀阿尔法画笔纹理,可用于雕刻山直接进入景观。 (4个独立的画笔存储在纹理的Rgba通道中。)
-
带有4个距离景观网格:通用侵蚀01,通用侵蚀02,山地通用03,通用侵蚀04
-
此包包含已使用Brushify资源构建的现成关卡。
-
包括刷地景观自动材料,有9种可涂漆的生物群体材料草,草,沙漠,沙丘,海滩,森林,森林,雪,泥
-
优化草包括在内
-
包括程序分散网格(草,花,岩石,鹅卵石)
-
包括一个程序生成设置,自动复盖地形斜坡与岩石和树叶。
-
场景针对控制台/VR进行了优化。
纹理尺寸:所有树皮,岩石和悬崖纹理都是4k分辨率,叶子地图集是1k,距离地形纹理是8k分辨率。
顶点计数:1000至80,000
Lod:所有网格都有5个Lod
包含地形自动材质(自动纹理地形,绘制多个生物群落,易于材质和图层设置)
包含近网格着色器(轻松将资源切换到不同的生物群落:雪,沙漠,海岸)
包含简单的水着色器
包含植物材质
包含云阴影材质
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