Features:

  • 1 Master Material
  • 14 Material instances
  • Normal map
  • Roughness map
  • AO map
  • Tessellation
  • Customizable colors material
  • Customizable intensity colors Light material
  • Customizable intensity Contrast colors material
  • Customizable intensity Normal map
  • Customizable intensity Roughness map
  • Customizable intensity AO map
  • Customizable intensity Tessellation
  • Customizable tiles
  • Customizable X and Y texture material position

Number of Unique Materials and Material Instances: 14 material instances and 1 master material

Number of Textures: 13

Texture Resolutions – (Texture resolution is variable depending on the type of fabric design):

DT-00001-BA-TX-T = 5970 X 6433

Supported Development Platforms:

Windows: (Yes/No)

Mac: (Yes/No)

Documentation: Click HERE

特征:

  • 1主材料
  • 14个材质实例
  • 法线贴图
  • 粗糙度图
  • AO地图
  • 镶嵌,镶嵌
  • 可定制的颜色材料
  • 可定制的强度颜色光材料
  • 可定制的强度对比颜色材料
  • 可自定义强度法线贴图
  • 可定制的强度粗糙度图
  • 可定制的强度AO地图
  • 可自定义强度曲面细分
  • 可定制的瓷砖
  • 可定制的X和Y纹理材质位置

唯一材质和材质实例数:14个材质实例和1个主材质

纹理数量:13

纹理分辨率-(纹理分辨率取决于织物设计的类型):

DT-00001-BA-TX-T=5970X6433

支持的开发平台:

Windows:(是/否)

Mac:(是/否)

文档:点击 这里










DFT Fabric DT-0001-BA is a collection of 14 hyper-realistic fabric materials with a specific pattern and 14 different color variations – fully customizable in both colors and many other features.

To make these hyper-realistic materials for Unreal Engine we started from our fabric textures made with our fabric simulation technology that allows us to recreate a multitude of designs with different patterns, optimizing time and improving productivity, thus overcoming the problem of scanning real fabrics, with all the subsequent complicated processing that makes them usable in 3D properly.

The materials in this collection are perfect for covering your objects and making them look especially realistic when rendering in Unreal even in real-time.

In this collection, you will find 14 instance fabric materials and 1 master material.

Each material is fully customizable in its various colors and many other parameters. This allows the creation of an infinite variety of colors from those already made by us. Other parameters that can be modified are for example, the size of the repeat, the position on the 3D mesh, brightness, contrast, tessellation, and others.

To better understand how to customize the colors and learn more about the other features of the customizable materials, go to the site page with all the instructions:

DOCUMENTATION

DFT织物DT-0001-BA是一个集合14超现实的织物材料与一个特定的模式和14个不同的颜色变化-完全可定制的两种颜色和许多其他功能。

为了为虚幻引擎制作这些超逼真的材质,我们从使用我们的织物模拟技术制作的织物纹理开始,该技术允许我们用不同的模式重新创建大量的设计,优化时间并提高生产率,从而克服了扫描真实织物的问题,并通过所有后续复杂的处理使它们能够正确地在3D中使用。

这个集合中的材质非常适合复盖您的对象,并使它们看起来特别真实,当在虚幻甚至实时渲染。

在这个集合中,你会发现14个实例织物材料和1个主材料.

每种材料都可以完全定制各种颜色和许多其他参数。 这使得我们可以从我们已经制作的颜色中创造出无限的各种颜色。 可以修改的其他参数是,例如,重复的大小,3D网格上的位置,亮度,对比度,曲面细分等。

要更好地了解如何自定义颜色并了解有关可自定义材料的其他功能的更多信息,请转到带有所有说明的网站页面:

文件

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