Number of Audio tracks: 698 Wave filesNumber of Audio Cues: 75 Sound CuesSample rate \ bit rate: 44.1 kHz, 16bit Stereo/Mono WAVsDoes music\audio loop: NoHow many minutes of audio provided: 9 minutesIntended Platform: PCPlatforms Tested: PCDocumentation Included: No
音轨的数量:698波filesNumber Of Audio Cue:75Sound CuesSample rate\bit rate:44.1kHz,16bit Stereo/Mono WAVsDoes music\audio loop:NoHow提供的音频分钟数:9minutesIntended Platform:Pcplatforms Tested:PCDocumentation Included:No
Preview: youtu.be/__wNQdYtH8g
This asset contains fire weapon sounds for any shooter game:
• 3 types of Pistol shot sounds
• 3 types of Rifle shot sounds
• 2 types of Sniper Rifle shot sounds
• 3 types of Sub Machine Gun shot sounds
• 3 types of Shotgun fire sounds
• 2 types of Machine Gun shot sounds
• 2 types of Silencer gun shot sounds
• 3 type of knife attack sound (air, object, flesh)
• 3 types of trigger pull sounds (out of ammo)
• 3 types of casing drop (small, big, shotgun)
• 2 types of silencer attach/dettach sounds
• Reload sounds different for each type of weapon
• Sniper rifle scope turn on/off
• Gun drop sound
• Gun pick up sound
• Gun equip sound
I am using this asset in my first Indie Game: Wildlife Rescue Simulator is up on Steam. Please add it to your Wishlist: https://store.steampowered.com/app/2797390
All sounds are procedural it means that each sound is divided to 3 parts: start, middle and end. Each part has 3 versions played randomly. So there is 27 variations with only 9 sounds.
There are separate bullet reloading sounds for Sniper Rifle and pump bullet reloading sounds for Shotguns which you can setup after each shot.
There are also different reloading sounds for each type of weapon. There are made with single sounds like pulling out/pushing in cartridge, pulling guncock, etc. There are mixed in Sound Cues with delay nodes so you can easily set timing of the sound to your animation.
There are gun equipping sounds mixed in Sound Cue with separate fabric and gun clicking sounds to adjust timing to animation.
There is a small Blueprint setup to play casing sound where casing drops. So when you move away from dropped casing, sound stays in the the place where Casing hit the ground. Casing sounds are also procedural.
此资源包含任何射击游戏的火器声音:
*3种类型的手枪射击声音
•3种步枪射击声音
*2种类型的狙击步枪射击的声音
•3种类型的子机枪射击声音
*3种霰弹枪射击声音
•2种类型的机枪射击声音
•2种消音器枪声
•3种类型的刀攻击声音(空气,物体,肉体)
•3种类型的触发拉动声音(弹药外)
•3种类型的套管下降(小,大,猎枪)
•2种类型的消音器附加/dettach声音
*每种类型的武器重新加载声音不同
*狙击步枪瞄准镜打开/关闭
*枪滴声
*拿起枪的声音
*枪械装备声音
我正在使用这个资产在我的第一个独立游戏:野生动物救援模拟器是在蒸汽。 请将其添加到您的愿望清单中: https://store.steampowered.com/app/2797390
所有的声音都是程序性的,这意味着每个声音分为3个部分:开始,中间和结束。 每个部分有3个版本随机播放。 所以有27个变化,只有9个声音。
狙击步枪有单独的子弹重装声音和霰弹枪的泵子弹重装声音,您可以在每次射击后设置。
每种类型的武器也有不同的重装声音。 有一个单一的声音,如拔出/推入墨盒,拉金塞克等。 有混合的声音线索与延迟节点,所以你可以很容易地设置时间的声音到你的动画。
有枪装备声音混合在声音提示与单独的织物和枪点击声音调整时间动画。
有一个小的蓝图设置来播放套管下降的套管声音。 所以当你离开掉落的外壳时,声音会停留在外壳撞击地面的地方。 套管声音也是程序性的。
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