Features:
- Including office, hotel and apartment buildings (with variations), skyscrapers (glass and metal), a power plant, warehouse, lighthouse, ore silos, a short bridge, a shipyard crane and four factory towers.
- Create a realistic city skyline with the assorted far-background buildings.
- Use the powerplant, warehouse and factory towers meshes included to create an industrial backdrop.
- Assemble a full city with low-res but detailed buildings.
Texture Sizes:
- Texture sets are mostly 512×512 and 256×256
Texture Size: 40x 512×512, 4x 256×256
Collision: No collision.
Triangle Count: Ranging from ~250 to ~5700
LODs: Each building has a single low-res LOD.
Number of Meshes: 26
Number of Materials and Material Instances: 14
Number of Textures: 44
Scaled to Epic Skeleton: N/A
Important/Additional Notes:
- Use the parent material to control emissive intensity for all buildings.
- Use the window glow parameter to overlay extra variance (a good start is 1.0 Base Emissive with 100.0 Window Glow Intensity).
- The four factory towers can be scaled up 2-3 times and maintain fidelity.
特征:
- 包括办公室,酒店和公寓楼(有变化),摩天大楼(玻璃和金属),发电厂,仓库,灯塔,矿石筒仓,短桥,造船厂起重机和四座工厂塔。
- 创建一个现实的城市天际线与什锦 远背景 建筑物。
- 使用包括的发电厂、仓库和工厂塔网格来创建一个工业背景。
- 组装一个完整的城市与 低分辨率 但详细的建筑。
纹理尺寸:
- 纹理集大多是512×512和256×256
纹理尺寸:40x512x512,4x256x256
碰撞:无碰撞。
三角形计数:范围从~250到~5700
Lod:每个建筑都有一个低分辨率LOD。
目数:26
材质和材质实例数:14
纹理数量:44
缩放到史诗骨架:N/A
重要/附加注意事项:
- 使用父材质控制所有建筑物的自发光强度。
- 使用窗口发光参数复盖额外的方差(一个好的开始是1.0基础发光与100.0窗口发光强度)。
- 四个工厂塔可以放大2-3倍并保持保真度。
Update 2: UE5 version is Lumen-enabled.
Update 1: Rescaled most albedo / normal textures to 1024×1024 for increased versatility and a bit sharper details if used closer to the camera. Change the LOD bias for these textures to 0 if you need the extra resolution. Fixed some visible lights tiling on the skyscraper.
A set of realistic, low-res vista background buildings intended to fill a skyline or be used for far-backgrounds cityscapes. Including office and apartment buildings, skyscrapers, a power plant, factory towers and more. Materials come with emissive maps for night shots with lit windows.
Each mesh has a super low-res LOD (around ~100 tris with a few exceptions) if the extra silhouette details are not needed. There are 2 example scenes included – day and night (enable emissive in the parent material for the lit windows).
For any requests, feedback or suggestions on the pack please send me an email at babadokiadesign@gmail.com.
更新2:UE5版本已启用流明。
更新1:将大多数反照率/正常纹理重新调整为1024×1024,以增加通用性和更清晰的细节,如果使用更接近相机。 如果需要额外的分辨率,请将这些纹理的LOD偏差更改为0。 修复了摩天大楼上的一些可见光。
一套现实的, 低分辨率 vista的 背景资料 用于填补天际线或用于 遥远的城市景观. 包括办公室和公寓楼、摩天大楼、发电厂、工厂大厦等. 材质随附发光贴图,用于夜间拍摄,并配有亮窗。
每个网格都有一个 超低分辨率 如果不需要额外的轮廓细节,LOD(大约100个tris,少数例外)。 包括2个示例场景-白天和黑夜(在点亮的窗口的父材质中启用自发光)。
如有任何要求、意见或建议,请电邮至babadokiadesign@gmail.com…
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