Character: 1 MasterBlueprint and 8 example NPC Blueprints.
Character Parts
~110 SK meshes
~ 100 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~60 Materials: Including 4 Master Materials for items and hairs
~ Textures: Mainly 2k textures with dress/chest base for 4K
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES + some adjustments on hand /headscale to fit our vision of barbaric proportions
Rigged: YES
Rigged to Epic Skeleton: Yes
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 30-60k
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
Check out Unreal documentation:
https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/
性格:1个MasterBlueprint和8个NPC蓝图示例。
字符零件
~110SK目
~100PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩
~60种材料: 包括4件物品和头发的主材料
~ 纹理:主要是2k纹理与礼服/胸基为4K
地图:1概述
其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)
缩放到史诗骨架:是的+手上的一些调整/headscale,以适应我们野蛮比例的愿景
被操纵的:是的
装备史诗骨架:是的
动画:不包括动画
字符数:40个零件
字符的顶点计数:30-60k
变形目标-编程BP部分准备 :
所有的glovers和箱子都带有基本的变形位置,如果你想动态地改变物品-为你的英雄角色,系统可以很容易地扩展到你自己的作品中
查看虚幻文档:
https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/
*** UE5 Update May 2022 ***
Converted to the Metahuman/UE5 Mannequin rig structure.
Ue4 Mannequin meshes are still included for existing customers. Make sure to import your Metahuman tal nrw. Our Basebody is adjusted for the UE5 Mannequin to Fit the Metahumans as well.
The Modular Barbar pack comes with a male/female costume Set. This product will enhance your vision of a tribe — made for Light Fantasy games.
We plan to add Metahuman tal nrw support by the end of this year.
Multiple SK Itemgroups: hats, hairs, heads, chests are modular and ready to assemble your own barbarian/shaman/druid fighter.
Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the blueprints to receive your data. Based on the “UE4 Mannequin Rig” template. See overview Map with Set Masterpose Component.
*** UE5更新2022年5月 ***
转换为Metahuman/UE5人体模型钻机结构。
现有客户仍然包括Ue4人体模型网格。 确保导入您的Metahuman tal nrw。 我们的棒球也被调整为UE5人体模型,以适应元人类。
模块化的Barbar包配有男性/女性服装套装。 这个产品将提高您的视觉部落-为轻幻想游戏.
我们计划在今年年底之前增加Metahuman tal nrw支持。
多个SK项目组:帽子,头发,头,箱子是模块化的,准备组装你自己的野蛮人/萨满/德鲁伊战斗机。
每件设备都使用主材料和蒙版纹理,允许您详细调整其视觉外观。 每个身体部位都可以手动调整。
为了与其他资源包(如携带剑和盾牌)兼容,交付的骨架网格体被蒙皮到UE4骨架,主轴和非手轴对齐到它的手持。 主和非手插槽也准备在蓝图中接收您的数据。 基于”UE4Mannequin Rig”模板。 请参阅带有Set Masterpose组件的概览图。
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