Each mirror has its UV0 made for accepting most tiling materials and textures, while their UV1 is setup for light bakes and specific texture work.
Scaled to Epic skeleton: Yes
LODs: Auto if needed
Number of Meshes: 32
Vertex Count: Average around 400 verts
Collision: Yes, simple boxes
Number of Master Materials: 4
Number of Material Instances: 15
Number of Textures: 11
Texture Size: 2048
Intended Platform: All (though tested on Windows and Android)
4.18 version update: Renamed the meshes with clearer descriptions, some minor UV clean-up, and added photo options for some of the models (they can now be used as both mirrors and photo frames)
每个镜子都有它的UV0,用于接受大多数平铺材料和纹理,而他们的UV1是设置光烤和特定的纹理工作。
缩放到史诗骨架: 是的
Lod: 如果需要,自动
网格数: 32
顶点计数: 平均约400维
碰撞: 是的,简单的盒子
主材料数量: 4
材质实例数: 15
纹理数量: 11
纹理尺寸: 2048
预期平台: 所有(虽然在Windows和Android上测试)
4.18版本更新: 重命名网格与更清晰的描述,一些小的紫外线清理,并增加了一些模型的照片选项(它们现在可以用作镜子和相框)
Demo Video: https://www.youtube.com/watch?v=GIUXq9E8JsI
— For more free additions to the pack, please leave a review with a description of the variations you would like added —
These mirrors are built to help decorate a wide variety scene styles, both in games and archVis. Their base materials can be easily tuned to fit your needs, but the mirrors are also built to quickly drop on just about any other materials you’d like to try out.
Everything is Nanite ready, as well. Just enable it on any mesh you want, or all at once, with a single right-click.
演示视频: https://www.youtube.com/watch?v=GIUXq9E8JsI
— 浏览更多 免费 添加到包中,请留下 检讨 随着您想要添加的变体的描述 —
这些镜子的建立是为了帮助装饰各种各样的场景风格,无论是在游戏和拱。 他们的基础材料可以很容易地调整,以满足您的需要,但镜子也是建立快速下降的任何其他材料,您想尝试。
所有的东西都准备好了。 只需在您想要的任何网格上启用它,或一次全部启用,只需单击鼠标右键即可。
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