Physically-Based Rendering: Yes

Texture Size: (9) sets of 2K Textures

Collision: Yes, automatically generated

Vertex Count: From 644 to 1976

LODs: Yes – 40%, 10%, 5%

Number of Meshes: 9 meshes (plus 9 destructible meshes)

Number of Materials and Material Instances: 16 (1 master material, 9, 6 regular materials)

Number of Textures: 32

Engine Compatibility: 4.15 – 4.21

Intended Platform: Desktop, Console, VR, Mobile

Platforms Tested: Desktop, Android, iOS

基于物理的渲染:是

纹理大小:(9)组2k纹理

碰撞:是的,自动生成

顶点计数:从644到1976

Lod:是-40%,10%,5%

网格数:9个网格(加上9个可破坏网格)

材质和材质实例数:16个(1个主材质,9个,6个常规材质)

纹理数量:32

发动机兼容性:4.15-4.21

预期平台:桌面,控制台,VR,移动

测试平台:桌面,Android,iOS










Promo: https://youtu.be/S2U08w5UY_4

How to setup the project Tutorial: https://youtu.be/WFYhHTS-eVU

Sketchfab: https://skfb.ly/6pLHv

Packaged version(win64): https://www.inverse.gr/asteroidsdemo.zip

“Wait, what? Asteroids from Photogrammetry? Is that even possible?”

Well, to be honest these are 9 gorgeous looking beach rocks that were collected in the island of Santorini, Greece… and to me these looked a lot like asteroids… so thus the name and the proposed usages: Use these assets as asteroids, alien rocks, or even as just plain, beach rocks from earth.

The package contains 9 rock assets that were created using photogrammetry and they are heavily optimized in order to be game ready!

Instead of an example map, I have included a fully functional mini game. Fly your spaceship in a procedurally generated asteroid belt and blast off these beautiful asteroids (what a pity)!

促销活动: https://youtu.be/S2U08w5UY_4

如何设置项目教程: https://youtu.be/WFYhHTS-eVU

Sketchfab: https://skfb.ly/6pLHv

打包版(win64): https://www.inverse.gr/asteroidsdemo.zip

“等等,什么? 来自摄影测量的小行星? 这可能吗?”

好吧,说实话,这些是在希腊圣托里尼岛收集的9华丽的海滩岩石……对我来说,这些看起来很像小行星……因此,名称和建议的用法:使用这些资产作为小行星,外星

该软件包包含使用摄影测量创建的9rock资产,它们经过了大量优化,以便为游戏做好准备!

而不是一个示例地图,我已经包括 功能齐全的小游戏. 飞你的飞船在一个程序生成的小行星带和爆炸这些美丽的小行星(真可惜)!

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