Physically-Based Rendering: Yes

Collision: Custom

LODs: NA

Number of Meshes: 40

Number of Materials and Material Instances: 31

Number of Textures: 97

Intended Platform: Xbox, Playstation, Linux, Windows, etc.

Platforms Tested: Windows

Documentation Included: No

Mesh Names and Triangle Counts:

SM_Barrel_Metal_Tint_01 – Triangles: 1,276

SM_Barrel_Metal_TintLid_01 – Triangles: 444

SM_BenchLong_01 – Triangles: 488

SM_BenchShort_01 – Triangles: 488

SM_BucketMetal_01 – Triangles: 816

SM_FireAlarm_01 – Triangles: 476

SM_Ind_CageLight_01 – Triangles: 2,570

SM_Ind_CageLight_02 – Triangles: 2,742

SM_Ind_OverheadLight_01 – Triangles: 3,266

SM_Pallet_01 – Triangles: 396

SM_Retro_Dolly_01 – Triangles: 2,572

SM_Retro_FlashLight – Triangles: 4,863

SM_Retro_Hammer_01 – Triangles: 416

SM_A1PaintCan – Triangles: 540

SM_Retro_Toolbox_01 – Triangles: 608

SM_Retro_Toolbox_01_Lid – Triangles: 1,024

SM_Retro_Worktable_01 – Triangles: 1,188

SM_RetroFireExtinguisher_01 – Triangles: 1,535

SM_Tintable_GasCan – Triangles: 1,726

SM_Tintable_OilCan_01 – Triangles: 1,630

SM_SledgeHammer_01 – Triangles: 498

SM_WoodCrate_Med_Tint01 – Triangles: 1,384

SM_WoodCrate_Med_Lid_Tint01 – Triangles: 120

SM_WoodCrate_Small_Tint_01 – Triangles: 1,368

SM_WoodCrate_Sm_Lid_Tint_01 – Triangles: 390

SM_Wrench_01 – Triangles: 1,731

基于物理的渲染: 是的

碰撞: 海关规定

Lod:

网格数: 40

材质和材质实例数: 31

纹理数量: 97

预期平台: Xbox,Playstation,Linux,Windows等。

测试平台: 窗户

包括文件: 非也。

网格名称和三角形计数:

SM_Barrel_Metal_Tint_01-三角形:1,276

SM_Barrel_Metal_TintLid_01-三角形:444

SM_BenchLong_01-三角形:488

SM_BenchShort_01-三角形:488

SM_BucketMetal_01-三角形:816

SM_FireAlarm_01-三角形:476

SM_Ind_CageLight_01-三角形:2,570

SM_Ind_CageLight_02-三角形:2,742

SM_Ind_OverheadLight_01-三角形:3,266

SM_Pallet_01-三角形:396

SM_Retro_Dolly_01-三角形:2,572

SM_Retro_FlashLight-三角形:4,863

SM_Retro_Hammer_01-三角形:416

SM_A1PaintCan-三角形:540

SM_Retro_Toolbox_01-三角形:608

SM_Retro_Toolbox_01_Lid-三角形:1,024

SM_Retro_Worktable_01-三角形:1,188

SM_RetroFireExtinguisher_01-三角形:1,535

SM_Tintable_GasCan-三角形:1,726

SM_Tintable_OilCan_01-三角形:1,630

SM_SledgeHammer_01-三角形:498

SM_WoodCrate_Med_Tint01-三角形:1,384

SM_WoodCrate_Med_Lid_Tint01-三角形:120

SM_WoodCrate_Small_Tint_01-三角形:1,368

SM_WoodCrate_Sm_Lid_Tint_01-三角形:390

SM_Wrench_01-三角形:1,731










These props were baked from hi-poly models and textured in Substance Painter.

All props come with 4k textures.

All props come with a Material Instance that allows control over roughness, metalness, ambient occlusion and normal map strength.

The Material Instances also have an option for tiling detail normal maps.

这些道具是从高聚模型和纹理的物质画家烘焙.

所有道具都带有4k纹理。

所有道具都附带一个材质实例,允许控制粗糙度、金属度、环境遮挡和法线贴图强度。

材质实例还具有平铺细节法线贴图的选项。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。