Physically-Based Rendering: Yes
Collision: Custom
LODs: NA
Number of Meshes: 40
Number of Materials and Material Instances: 31
Number of Textures: 97
Intended Platform: Xbox, Playstation, Linux, Windows, etc.
Platforms Tested: Windows
Documentation Included: No
Mesh Names and Triangle Counts:
SM_Barrel_Metal_Tint_01 – Triangles: 1,276
SM_Barrel_Metal_TintLid_01 – Triangles: 444
SM_BenchLong_01 – Triangles: 488
SM_BenchShort_01 – Triangles: 488
SM_BucketMetal_01 – Triangles: 816
SM_FireAlarm_01 – Triangles: 476
SM_Ind_CageLight_01 – Triangles: 2,570
SM_Ind_CageLight_02 – Triangles: 2,742
SM_Ind_OverheadLight_01 – Triangles: 3,266
SM_Pallet_01 – Triangles: 396
SM_Retro_Dolly_01 – Triangles: 2,572
SM_Retro_FlashLight – Triangles: 4,863
SM_Retro_Hammer_01 – Triangles: 416
SM_A1PaintCan – Triangles: 540
SM_Retro_Toolbox_01 – Triangles: 608
SM_Retro_Toolbox_01_Lid – Triangles: 1,024
SM_Retro_Worktable_01 – Triangles: 1,188
SM_RetroFireExtinguisher_01 – Triangles: 1,535
SM_Tintable_GasCan – Triangles: 1,726
SM_Tintable_OilCan_01 – Triangles: 1,630
SM_SledgeHammer_01 – Triangles: 498
SM_WoodCrate_Med_Tint01 – Triangles: 1,384
SM_WoodCrate_Med_Lid_Tint01 – Triangles: 120
SM_WoodCrate_Small_Tint_01 – Triangles: 1,368
SM_WoodCrate_Sm_Lid_Tint_01 – Triangles: 390
SM_Wrench_01 – Triangles: 1,731
基于物理的渲染: 是的
碰撞: 海关规定
Lod: 呐
网格数: 40
材质和材质实例数: 31
纹理数量: 97
预期平台: Xbox,Playstation,Linux,Windows等。
测试平台: 窗户
包括文件: 非也。
网格名称和三角形计数:
SM_Barrel_Metal_Tint_01-三角形:1,276
SM_Barrel_Metal_TintLid_01-三角形:444
SM_BenchLong_01-三角形:488
SM_BenchShort_01-三角形:488
SM_BucketMetal_01-三角形:816
SM_FireAlarm_01-三角形:476
SM_Ind_CageLight_01-三角形:2,570
SM_Ind_CageLight_02-三角形:2,742
SM_Ind_OverheadLight_01-三角形:3,266
SM_Pallet_01-三角形:396
SM_Retro_Dolly_01-三角形:2,572
SM_Retro_FlashLight-三角形:4,863
SM_Retro_Hammer_01-三角形:416
SM_A1PaintCan-三角形:540
SM_Retro_Toolbox_01-三角形:608
SM_Retro_Toolbox_01_Lid-三角形:1,024
SM_Retro_Worktable_01-三角形:1,188
SM_RetroFireExtinguisher_01-三角形:1,535
SM_Tintable_GasCan-三角形:1,726
SM_Tintable_OilCan_01-三角形:1,630
SM_SledgeHammer_01-三角形:498
SM_WoodCrate_Med_Tint01-三角形:1,384
SM_WoodCrate_Med_Lid_Tint01-三角形:120
SM_WoodCrate_Small_Tint_01-三角形:1,368
SM_WoodCrate_Sm_Lid_Tint_01-三角形:390
SM_Wrench_01-三角形:1,731





These props were baked from hi-poly models and textured in Substance Painter.
All props come with 4k textures.
All props come with a Material Instance that allows control over roughness, metalness, ambient occlusion and normal map strength.
The Material Instances also have an option for tiling detail normal maps.
这些道具是从高聚模型和纹理的物质画家烘焙.
所有道具都带有4k纹理。
所有道具都附带一个材质实例,允许控制粗糙度、金属度、环境遮挡和法线贴图强度。
材质实例还具有平铺细节法线贴图的选项。

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