Meshes:
– 4 modules for each of the 40 buildings:
– Base module
– Body Module
– Top Module (including merged roof objects)
– Top Module Empty (without roof elements)
– 3 Real world buildings (to be used as scale references only)
– 27 Roof objects
Blueprints:
– Building Construction Master Blueprint
– Blueprint for Merged actors
Materials:
– 2 Master Materials for Buildings (one Simple material, and one Complex material with additional parameters)
– 35 Material Instances
– 1 Material for the Roof Elements
Textures:
– 1 normal map (4096×4096)
– 3 Channel Packed RGBA Masks (4096×4096)
– 1 Base color, and 1 Alpha texture for the Roof objects (1024×1024)
Levels (Maps)
– Main demo map (Stationary Lights with Baked Lightmaps)
– Demo map with 4 different city styles. (Movable Lights)
– Asset Overview map (Movable Lights)
– Lightmap Bake map where you can test the lightmap for a single building. (Stationary Lights with Baked Lightmaps)
Collision: Yes, automatically generated
Vertex Count:
The vertex count of each building depends on the height that you assign in the parameters. And some modules are more complex than others. The simplest module has 8 vertices (a simple box), and the most complex has 2090 vertices.
LODs: No
网格/网格:
-40座建筑物各有4个模块:
-基础模块
-车身模块
-顶部模块(包括合并的屋顶对象)
-顶部模块空(无屋顶元件)
-3个真实世界的建筑物(只用作比例参考)
-27屋顶对象
蓝图:
-建筑施工总蓝图
-合并演员的蓝图
资料:
-2个建筑主材料(一个简单材料,一个复杂材料附加参数)
-35个材料实例
-1屋顶元素的材料
纹理:
-1法线贴图(4096×4096)
-3通道包装RGBA口罩(4096×4096)
-1个底色和1个屋顶对象的Alpha纹理(1024×1024)
水平(地图)
-主演示地图(带烘焙光照贴图的固定光源)
-演示地图与4个不同的城市风格。 (活动灯)
-资产概览图(可移动灯)
-光照贴图烘焙地图,您可以在其中测试单个建筑物的光照贴图。 (带有烘焙光照贴图的固定灯)
碰撞: 是,自动生成
顶点计数:
每个建筑物的顶点计数取决于您在参数中指定的高度。 有些模块比其他模块更复杂。 最简单的模块有8个顶点(一个简单的盒子),最复杂的有2090个顶点。
Lod: 非也。
This asset pack features 40 unique buildings with a great variety of shapes and designs. A small but powerful set of parameters allows you to create a huge number of visual variations from the same buildings, and create great looking cities.
The goal was to produce a set of buildings that was beautiful, flexible, quick and easy to use, with low performance cost, and use the least amount of textures possible.
Check the demo video in youtube:
https://www.youtube.com/watch?v=Go5Wg4pj5ZI
Features and product highlights:
– Lowpoly modular buildings constructed by Blueprint. Each building is a Blueprint asset, a child from a master Blueprint that controls the construction with the modules.
Simply drag and drop the blueprint of the desired building into your level, and change the parameters in the details panel of the selected building. You can quickly change the height of the building, apply a material, and change the architectural style by choosing among 7 predefined UV-layouts for each building.
– This is done by taking advantage of the 8 UV channels available in Unreal. 1 Channel in reserved for lightmaps, and the other 7 channels are used to store different UV-layouts, making it possible to have 7 different styles of windows and architectural details, providing an additional layer of variation and richness.
– The texture technique used is one of the highlights of this product. Unlike most environment asset packs that use dozens or even hundreds of textures, this pack only uses 1 set of textures for ALL the buildings. That is, 1 set of only 6 textures: 1 normal map, 3 Channel packed RGBA Masks, and 2 textures for the Roof objects… and THAT’S IT!
This economy of textures can potentially provide better performance in terms of the memory and bandwidth dedicated to store and process textures, compared to other building packs in the marketplace.
– All the window styles and architectural details are organized in a single “Atlas texture”.
All the variations of colors and styles are the result of different combinations of the Channel Packed masks.
– Flexible materials that allow to create endless color schemes. Choose one of the many included materials, or create your own variations using the Simple or Complex master materials, depending on your needs.
Notes and disclaimers:
– The buildings are minimalistic, they look great from a medium and long distance, but they might not look as good if you get too close. They work very well for a semi-realistic look, or even for a realistic look if they are observed from an appropriate distance.
– The roof objects are extremely simple and low poly. They use a simple Base Color texture (without Normal or other PBR maps). Their purpose is to give a visual illusion of complexity from afar.
– There is no configuration for nighttime.
这个资产包有40个独特的建筑与各种各样的形状和设计. 一个小而强大的参数集允许您从相同的建筑物中创建大量的视觉变化,并创建漂亮的城市。
我们的目标是生产出一套美观、灵活、快速、易于使用、性能成本低、使用最少纹理的建筑。
查看youtube中的演示视频:
https://www.youtube.com/watch?v=Go5Wg4pj5ZI
功能和产品亮点:
-由Blueprint建造的Lowpoly模块化建筑。 每个建筑都是一个蓝图资产,一个来自主蓝图的子级,用于控制模块的构建。
只需将所需建筑物的蓝图拖放到关卡中,并在所选建筑物的详细信息面板中更改参数即可。 您可以通过为每个建筑物选择7个预定义的UV布局来快速更改建筑物的高度,应用材料并更改建筑风格。
-这是通过利用虚幻引擎中可用的8个UV通道来完成的。 1个通道用于光照贴图,另外7个通道用于存储不同的UV布局,从而可以拥有7种不同风格的窗口和建筑细节,提供额外的变化和丰富度层。
-使用的纹理技术是本产品的亮点之一。 与使用数十个甚至数百个纹理的大多数环境资源包不同,此包仅对所有建筑物使用1组纹理。 也就是说,1组只有6个纹理:1个法线贴图,3个通道填充RGBA蒙版和2个屋顶对象的纹理……就是这样!
与市场上的其他构建包相比,纹理的这种经济性可能在专用于存储和处理纹理的内存和带宽方面提供更好的性能。
-所有的窗口样式和建筑细节都组织在一个单一的”地图集纹理”。
所有颜色和样式的变化都是通道填充蒙版不同组合的结果。
-灵活的材料,允许创建无尽的配色方案。 根据您的需要,从许多包含的材料中选择一种,或者使用简单或复杂的主材料创建自己的变体。
附注及免责声明:
-建筑物极简主义,从中距离和长距离看都很棒,但如果你离得太近,它们可能看起来不太好。 它们非常适合半现实的外观,或者如果从适当的距离观察它们,甚至是现实的外观。
-屋顶物体非常简单和低聚。 它们使用简单的基色纹理(没有法线或其他PBR贴图)。 他们的目的是从远处给人一种复杂的视觉错觉。
-没有夜间配置。
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