Number of Unique Meshes: 80

Tris count: min 30 (roof mesh), max 18776 (scaffold mesh)

Collision: Yes, simple and per-poly

LODs: Yes, AutoLOD (on more complex geometry, up to 4)

Number of Materials and Material Instances: 1 Master, 8 Instances

Number of Textures: 24 (packed AO/R/M, Normal, Color)

Texture Resolutions: 4K

Supported Development Platforms: Windows: Yes

唯一网格数:80

Tris计数:最小30(屋顶网),最大18776(脚手架网)

碰撞:是的,简单和per-poly

Lod:是的,AutoLOD(在更复杂的几何上,最多4个)

材质和材质实例数:1个Master,8个实例

纹理数量:24(包装AO/R/M,正常,颜色)

纹理分辨率:4K

支持的开发平台:Windows:是










With this pack you can create different (post-apocalyptic) base/outposts. Meshes/parts are modular and can easily be placed on Unreal’s grid.

Please read to avoid misunderstandings:

– Don’t hesitate to ask (add a question) before buy if you are unsure or want to know about something

– This assets pack contains static meshes only

– UE5/Lumen was used for demonstration screenshots

– Two maps: example (simple demonstration only to see what you could create with the meshes and how they are placed) and assets overview

– 4K textures (give you all original size textures, so it’s up to you to resize single or multiple ones, manually or bulk edit)

  • Note: only seamless textures, feel free to use your own textures

– Tested with clean default (UE4.27 & UE5.x) third-person template (projects) to make sure materials, meshes, textures, maps work as intented/without issues in each version (migrate from UE4 to UE5 e.g.)

  • Note: it’s one submitted pack for UE4.27/UE5.x (you may notice lighting difference compared to the shots in UE5 when loading first time, mostly because of slighty light/post process changes)

– Third-person character/blueprint (default) may need adjustment: walkable floor angle should be set at least on 45-46 for stair/ramp

– All meshes are scaled according to the Epic skeleton.

Features:

– Various meshes/parts to create your base/outpost:

  • Barricade/Walls, Floor/Platform, Roof, Scaffold, Fences (including a gate), Boards

If you have any issues with the packs materials, meshes or textures don’t hestitate to contact me.

有了这个包,你可以创建不同的(后世界末日)基地/前哨。 网格体/部件是模块化的,可以很容易地放置在虚幻的网格上。

请阅读以避免误解:

-如果你不确定或想知道某件事,在购买前不要犹豫问(加一个问题)

-此资源包包含仅静态网格体

-UE5/流明用于演示截图

-两个地图:示例(简单的演示只是为了看看你可以用网格创建什么以及它们是如何放置的)和资产概述

-4k纹理(给你所有原始大小的纹理,所以它是由你来调整单个或多个,手动或批量编辑)

  • 注意:只有无缝纹理,随意使用自己的纹理

-用干净的默认测试(UE4.27和UE5。x)第三人称模板(项目),以确保材质、网格、纹理、地图在每个版本中都能正常工作(例如从UE4迁移到UE5)

  • 注意:这是UE4.27/UE5的一个提交包。x(与第一次加载时在UE5中的镜头相比,您可能会注意到光照差异,主要是因为光线/后期处理的变化)

-第三人称角色/蓝图(默认)可能需要调整:楼梯/坡道的可步行楼层角度应至少设置在45-46

-所有网格都根据史诗骨架缩放。

特征:

-各种网格/零件来创建您的基地/前哨:

  • 路障/墙壁、地板/平台、屋顶、脚手架、围栏(包括大门)、木板

如果您对包装材料,网格或纹理有任何问题,请不要犹豫与我联系。

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