Collision: Yes, automatically generated and per-poly mix based on the complexity of the asset

Vertex Count: Displayed in Documentation

LODs: None for Nanite meshes | SmallProp for Low Poly

Number of Meshes: 93

Number of Materials and Material Instances: 19

Number of Textures: 64

碰撞:是的,根据资产的复杂性自动生成和每个poly混合

顶点计数:在文档中显示

Lod:None for Nanite meshes/Smallprop For Low Poly

网格数: 93

材质和材质实例数: 19

纹理数量: 64










Documentation: https://dekogon.notion.site/Pirates-Age-ff3cf48a6bc94926a9a9002e59ffa532

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Special thanks as this project was supported by Epic Games MegaGrants!

NOTE: These assets all are constructed using nanite for high-quality fidelity polycounts.

Project includes low poly version of all meshes baked to flat textures for game optimization.

Features:

  • 93 Meshes Total

  • Nanite and low poly versions of each mesh

  • High quality and fidelity texture sets – 4k textures

  • Master material setup that controls the majority of all assets

  • Additional controls for roughness, albedo, normals, etc

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic Post Process

  • All assets except bodies are Nanite due to opacity mask for the clothing

  • Tintable clothing for the dead pirates

  • Accessories for the dead pirates to wear

  • Fully detailed models

  • Includes test dynamic lighting scene

  • This product supports Lumen/Nanite for Unreal Engine 5.0+ (Documentation)

  • Projects use Nanite based geometry meshes and models for Unreal Engine 5.0+ (Documentation)

Art created by Dekogon Studios Artists

文件: https://dekogon…观念。网站/海盗-年龄-ff3cf48a6bc94926a9a9002e59ffa532

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

特别感谢这个项目得到了史诗游戏巨无霸的支持!

注意:这些资产都是使用nanite构建的,用于高质量的保真度polycounts。

项目包括低聚版本的所有网格烘焙到平面纹理的游戏优化.

特征:

  • 共93目

  • 每个网格的纳米和低聚版本

  • 高品质和保真度纹理集-4k纹理

  • 控制大部分资产的主材料设置

  • 粗糙度、反照率、法线等附加控制

  • 通道填充粗糙度/金属度|环境光遮蔽

  • 现实的后期处理

  • 除尸体外,所有资产都是纳米石,因为衣服的不透明面具

  • 为死去的海盗准备的衣服

  • 为死去的海盗佩戴的配件

  • 完全详细的模型

  • 包括测试动态照明场景

  • 本产品支持Lumen/Nanite for Unreal Engine5.0+(文件)

  • 项目使用基于纳米的几何网格和模型的非真实引擎5.0+(文件)

Dekogon工作室艺术家创作的艺术

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