Number of Blueprints: 1
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Untested
Video Tutorial: https://www.youtube.com/watch?v=WrIyL45Ksaw
蓝图数目:1
输入:键盘,鼠标
网络复制:没有
支持的开发平台:
Windows:是的
Mac:未经测试
视频教程:https://www.youtube.com/watch?v=WrIyL45Ksaw
V2.1 Update Notes
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UE 5.1 Support
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Variable Name Changes
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Organized and rebuilt existing code – deleted unused code.
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Large amounts of code condensed into new functions.
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Additional Third Person Template content added (for retargeting).
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Controller Force Feedback added.
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Camera Shake changed to use an Anim Notify in “LoopZipline”.
Please note UE5 projects cannot be downgraded into UE4 projects – meaning a UE4 version would need to be rebuilt from scratch. There are no plans for a UE4 version.
V2 Update Notes
Auto Grab no longer uses Event Tick for better performance and consistent execution.
New Screen Effects have been added to improve the visual quality of zipline use:
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Adjustable Radial Blur Post Processing Material
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Camera Shake
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Wind Sound Effects & More
Additional Control Variables have been added:
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Ease In? – Zipline speed is either immediate to eases into full speed.
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ZiplineDownSpeed – can adjust speed of zipline going downwards.
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ZiplineUpSpeed – can adjust speed of zipline going upwards.
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ScreenFXDelay – Duration of time to wait before starting screen effects.
New Start and Looping place holder animations – recommended to replace with professional animations.
Fixed Anim Graph IK bug.
Features
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Modular Placement – easily adjust ziplines for any direction and length.
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Any point attachment – grab the zipline from any point across the zipline.
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Singular and Bi-Directional directions – choose how you want your character to interact with the zipline.
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Automatic or Manual Attachment
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BONUS – Jump or drop from the zipline! Particle effect and placeholder animation are included.
Flexible Modular Ziplines is intended to give you an easily customizable zipline to quickly suit your needs and provide a basis for a more polished final product. Please note to make any major changes to this system you will need intermediate blueprint knowledge.
The tutorial will cover how to migrate the ziplines to a new project, integrate the functionality to your own character, and even add your own anchor meshes for the ziplines – as well as show how to change the variables to suit your game’s needs.
V2.1更新说明
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UE5.1支持
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变量名称更改
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组织和重建现有代码-删除未使用的代码。
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大量的代码浓缩成新的功能。
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添加了其他第三人称模板内容(用于重新定位)。
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控制器力反馈添加。
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相机抖动更改为在”LoopZipline”中使用动画通知。
请注意UE5项目 不能 降级到UE4项目-这意味着需要从头开始重建UE4版本。 目前还没有UE4版本的计划。
V2更新说明
自动抓取不再使用事件蜱更好的性能和一致的执行.
添加了新的屏幕效果,以提高高空滑索使用的视觉质量:
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可调径向模糊后处理材料
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相机抖动
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风声效果及更多
添加了其他控制变量:
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放松一下? -高空滑索速度要么立即缓和到全速。
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滑索下降速度-可以调整滑索下降的速度.
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高空滑索速度-可以调整高空滑索的速度.
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ScreenFXDelay-启动屏幕效果之前等待的持续时间。
新的开始和循环的地方持有人动画-建议替换为专业动画.
修正了Anim图形ik错误.
特征
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模块化放置-轻松调整任何方向和长度的高空滑索。
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任何点附件-从滑索的任何点抓住滑索。
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单一和双向方向-选择你希望你的角色与高空滑索互动的方式。
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自动或手动附件
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奖金-跳或从高空滑索下降! 包括粒子效果和占位符动画。
灵活的模块化滑索旨在为您提供易于定制的滑索,以快速满足您的需求,并为更抛光的最终产品提供基础。 请注意,要对此系统进行任何重大更改,您将需要中级蓝图知识。
本教程将介绍如何将ziplines迁移到新项目,将功能集成到您自己的角色,甚至为ziplines添加自己的锚点网格体-以及如何更改变量以满足您的游戏需求。
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