




Features:
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capturing screenshots at runtime
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custom capture resolution
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outputs: texture, pixel colors and binary array
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option to save the image to disk as PNG
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helper nodes to get system folder paths
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asynchronous
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can be called from anywhere
Code Modules:
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EasyScreenshotPlugin – Runtime
Number of Blueprints: 1 (example widget blueprint)
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
特征:
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在运行时捕获屏幕截图
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自定义捕获分辨率
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输出:纹理、像素颜色和二进制数组
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将图像保存为PNG的选项
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获取系统文件夹路径的辅助节点
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异步
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可以从任何地方调用
代码模块:
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EasyScreenshotPlugin-运行时
蓝图数量:1(控件蓝图示例)
C++类数:1
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64
Easily take screenshots at runtime.
Update#5 (5.0 and higher):
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UI can be captured at any resolution
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Texture generation is now optional to save memory resources in case you want only to save to HDD
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code optimization
Update#4 (5.0 and higher):
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3 new nodes for conversion between pixel colors, binary, and texture
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fixed issue with game pause
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fixed issue with on-screen messages not showing
Update#3 (5.0 and higher):
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option to include UI in the screenshot
Update#2 (5.0 and higher):
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4 new nodes to help with save image path
Update#1 (5.0 and higher):
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take screenshots from a specified location
You can:
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set custom resolution
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set custom camera
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save screenshot with UI
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use the output texture immediately in your project.
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save the image as PNG
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use the binary format for ex. HTTP requests
在运行时轻松截取屏幕截图。
更新#5(5.0及更高版本):
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UI可以在任何分辨率下捕获
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纹理生成现在是可选的,以节省内存资源,以防您只想保存到硬盘
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代码优化
更新#4(5.0及更高版本):
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3个新节点,用于像素颜色、二进制和纹理之间的转换
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修复了游戏暂停的问题
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修正萤幕讯息未显示的问题
更新#3(5.0及更高版本):
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在屏幕截图中包含UI的选项
更新#2(5.0及更高版本):
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4个新节点,以帮助保存图像路径
更新#1(5.0及以上):
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从指定位置截取屏幕截图
你可以:
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设置自定义分辨率
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设置自定义相机
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使用UI保存屏幕截图
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在项目中立即使用输出纹理。
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将图像保存为PNG
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使用ex的二进制格式。 HTTP请求

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