



Features:
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Saves the Actor transform
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Saves Actor variables
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Saves Actor existence (destroyed/spawned)
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Saves actor components (transform, variables & existence)
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Supports level streaming and world partitions
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Supports native engine structs
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Metadata for a save game select menu
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Async nodes for easy usage
Code Modules:
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RooibosSaveSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: (No)
Supported Development Platforms: Only tested on Windows (reach out to me for other platforms)
Supported Target Build Platforms: Only tested on Windows (reach out to me for other platforms)
Documentation: https://discord.gg/ty3r2e7nwr
特征:
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保存Actor变换
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保存Actor变量
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保存Actor存在(销毁/生成)
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保存actor组件(转换、变量和存在)
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支持级别流和世界分区
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支持本机引擎结构
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保存游戏选择菜单的元数据
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易于使用的异步节点
代码模块:
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RooibosSaveSystem(运行时)
蓝图数目:0
C++类数:5
网络复制:(否)
支持的开发平台:仅在Windows上进行测试(其他平台请联系我)
支持的目标构建平台:仅在Windows上测试(其他平台与我联系)
文件:https://discord.gg/ty3r2e7nwr
📺 Showcase Video to talk you through the features
💬 Discord server for documentation, support & updates
The Rooibos Save System makes saving and loading easy. Any actor that implements the save interface will be saved. This plugin has a lot of flexibility to work it into your existing save pipeline, but is also an out-of-the-box time saver for new projects.
Features
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Minimal setup
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Tracking progress across different maps
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Level streaming & world partitions
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Saves any actor you wish, including
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Game mode
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Player controller
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Pawns
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Lots of customizability for your specific needs
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Proven in existing projects
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Meta data
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Versioning
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Accessible from C++ or Blueprints
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Asynchronous
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Callbacks for UI
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Option for using your own save game class
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Option for automatically saving/loading when exiting/entering PIE
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Detailed logging for debugging
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Developer support
📺 展览短片 让你了解功能
💬 不和谐服务器 文档、支持和更新
Rooibos保存系统使保存和装载容易. 任何实现save接口的actor都将被保存。 这个插件有很大的灵活性来工作它到你的 现有保存管道,但也是一个开箱即用的节省时间 新项目.
特征
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最小设置
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跨不同地图跟踪进度
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级别流和世界分区
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保存您希望的任何演员,包括
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游戏模式
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播放器控制器
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典当
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为您的特殊需要提供大量的定制性
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在现有项目中得到证明
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元数据
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版本控制
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可从C++或蓝图访问
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异步
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UI的回调
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使用自己的保存游戏类的选项
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退出/进入PIE时自动保存/加载的选项
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调试的详细日志记录
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开发人员支持

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