Features:
- Ensures the lowest part of each foliage instance is below the landscape (or mesh it is placed on)
- Editor-only add-on, does not add any weight/complexity/restrictions to packaged game
Number of Blueprints: 1
Supported Development Platforms: UE4Editor
Performance: around ~20000 foliage instances every 10s on fairly complex foliage.
Documentation: See screenshots or description
特征:
- 确保每个植物实例的最低部分位于地形(或放置在其上的网格)下方
- 仅限编辑器的附加组件,不会为打包游戏添加任何重量/复杂性/限制
蓝图数目:1
支持的开发平台:UE4Editor
性能:在相当复杂的植物上,每10秒大约有20000个植物实例。
文档:请参阅屏幕截图或说明
If you’ve found some foliage(trees/rocks) that don’t work well on slopes – this package is for you.
In particular, an ugly open edge on the base of a tree/rock sticking out, and either having to sink all items into the ground, or carefully just the ones on the slope
This addon is designed to fix exactly that issue.
The lowest group of verticies are compared to the ground and moved down to ensure they are fully hidden
Instructions:
- Run the widget (content/FloatingFoliageFixer/FoliageFixer)
- Tick the types of foliage you want fixed
- Press fix
If you change your foliage in the foliage editor, press refresh before re-using the foliage fixer
Actions that re-apply foliage positions (such as undoing a manual move of a foliage item) will reset foliage locations – if this happens you must re-apply the fix to that foliage type.
Only tested on windows, but should run anywhere UE4Editor runs.
Performance is around ~20000 foliage instances every 10s on fairly complex foliage.
Assets *not* included, just the foliage fixer
如果你发现一些树叶(树木/岩石)在斜坡上不能很好地工作-这个包是给你的。
特别是,树/岩石底部的一个丑陋的开放边缘伸出来,要么不得不将所有物品沉入地下,要么小心地只是斜坡上的那些
这个插件被设计来解决这个问题。
最低的一组垂直线与地面进行比较并向下移动以确保它们完全隐藏
指示说明:
- 跑 小部件(内容/FloatingFoliageFixer/FoliageFixer)
- 蜱虫 您想要修复的叶子类型
- 新闻界 修复
如果在植物编辑器中更改植物,请按 刷新 在重新使用树叶固定器之前
重新应用植物位置的操作(例如撤消植物项目的手动移动)将重置植物位置-如果发生这种情况,您必须重新应用该植物类型的修复。
仅在windows上进行测试,但应该在UE4Editor运行的任何地方运行。
在相当复杂的植物上,每10秒的性能约为~20000个植物实例。
资产*不包括*,只是树叶固定器
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