Number of Blueprints: 23

Number of Animation: 55 Epic Demo animations

Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Included

蓝图数目:23

动画数量:55个史诗演示动画

输入:(键盘,鼠标)

网络复制:(否)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:包括










Preview video

Documentation

Discord

How to change Skeletal Mesh

Tactical-base prototype with full free movement and dynamic cover system in real-time

This product provides all the basic components needed to start making your own turn based strategy or turn based tactics game with free movement around the map. Which makes it possible to integrate on almost any map.

There is also the possibility of movement on the grid. That contains both square and hexagonal grids.

How it works time 8:20

Features:

  • Provides most complete solution
  • Full free movement on the level (nav mesh and nav links)
  • Possibility of movement on the grid
  • Dynamic cover system (real time)
  • Dynamic preview targets in point destination (real time)
  • Trajectory for the grenade with calculate collision
  • Reloading weapon
  • 3 types of drawing the trajectory of movement of the PlayerNPC’s

(smooth line, linear line, A-B point) with numerous settings

  • Overwatch
  • Melee attack
  • Range attack with different attack ranges for pistols and rifles
  • Camera control manager with anu settings
  • Target selection
  • and much more

In Current Update contain

  • Now has 2 modes: Classic (Tactical turn-based mode) and Free (Completely free movement with cover). You can switch in real time.
  • In free mode, press the CTRL button – now Character can crouch & un crouch, which reduces the visibility of the character. Leaving the opportunity to use cover and attack.
  • Added point destination marker in free mode
  • EnemyNPCs have a visualized Classic mode (Tactical turn-based mode) activation zone
  • If a PlayerNPC enters such a zone and stays in it for a while, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
  • If the player was in cover but started to move, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
  • If the player was in cover, but the NPC was able to see the player from the back of the cover, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
  • If the player killed all enemies while in classic mode, then the player goes into Free mode (Completely free movement with cover)
  • The player can kill NPCs while in free mode using all available modes including Overwatch mode
  • If the player is in free mode, then the EnemyNPCs are also in free mode and roaming the demo level
  • EnemyNPCs now have 3 modes:
  1. Stationary – In this mode, NPCs just stand and watch
  2. Roam – In this mode, the NPC roam the level in a given Radius
  3. Patrol – In this mode, NPCs will patrol the given Points
  • The demo map has been reworked to demonstrate the new mechanics.
  • Also added a new BP_Alarm, activates an Alarm if the NPC is within the radius of activation of the alarm, the Game switches to Classic mode (Tactical turn-based mode).
  • Added highlighting of the selected target
  • In Free mode, player can crouch, sneak up on the enemy and kill him from behind using melee attacks without raising the alarm
  • Now if the player did not crouch and ran to a low cover, then the character will do it himself. But if the movement starts, then the character will stand up. If the Player state – crouching, then the character will not get up and also will not get up if high covers are used
  • Bushes have been added, now in free mode you can hide in the bushes so that the enemy does not notice you.

You can see the history of versions and changes in them in the documentation

预览视频

文件

不和谐

如何更改骨架网格体

战术基础原型与完全自由运动和动态复盖系统的实时

该产品提供了开始制作自己的回合制策略或回合制战术游戏所需的所有基本组件,并在地图周围自由移动。 这使得它可以集成在几乎任何地图上。

格上也存在移动的可能性。 包含正方形和六边形网格。

它是如何工作的 时间8:20

特征:

  • 提供最完整的解决方案
  • 在水平上完全自由移动(导航网格和导航链接)
  • 网格上移动的可能性
  • 动态复盖系统(实时)
  • 点目标中的动态预览目标(实时)
  • 具有计算碰撞的手榴弹的轨迹
  • 重装武器
  • 3种绘制游戏者运动轨迹的方法

(平滑线,线性线,A-B点)具有多种设置

  • 监工
  • 近战攻击
  • 手枪和步枪不同攻击范围的范围攻击
  • 具有anu设置的相机控制管理器
  • 目标选择
  • 还有更多

在当前更新中包含

  • 现在有2种模式:经典(战术回合制模式)和自由(带盖的完全自由移动)。 您可以实时切换。
  • 在自由模式下,按CTRL键-现在角色可以蹲伏和取消蹲伏,这降低了角色的可见性。 留下使用掩护和攻击的机会。
  • 在自由模式下添加点目标标记
  • EnemyNPCs有一个可视化的经典模式(战术回合制模式)激活区
  • 如果一个玩家进入这样一个区域并停留一段时间,那么敌人就会激活警报模式,游戏切换到经典模式(战术回合制模式)。
  • 如果玩家处于掩护状态但开始移动,那么EnemyNPC激活警报模式,游戏切换到经典模式(战术回合制模式)。
  • 如果玩家处于封面中,但NPC能够从封面背面看到玩家,那么Npc会激活警报模式,游戏切换到经典模式(战术回合制模式)。
  • 如果玩家在经典模式下杀死了所有的敌人,那么玩家进入自由模式(完全自由移动与掩护)
  • 玩家可以杀死Npc,而在自由模式下使用所有可用的模式,包括监工模式
  • 如果玩家处于自由模式,那么EnemyNPCs也处于自由模式并漫游演示级别
  • EnemyNPCs现在有3种模式:
  1. 静止-在这种模式下,Npc只是站着观看
  2. 漫游-在此模式下,NPC在给定半径内漫游关卡
  3. 巡逻-在这种模式下,Npc将巡逻给定的点
  • 演示地图已经被重新设计来演示新的机制.
  • 还增加了一个新的BP_Alarm,激活报警如果NPC是报警的激活半径范围内,游戏切换到经典模式(战术回合制模式)。
  • 添加了所选目标的突出显示
  • 在自由模式下,玩家可以蹲伏,偷袭敌人并使用近战攻击从后面杀死他,而无需发出警报
  • 现在,如果玩家没有蹲下跑到一个低盖,那么角色会自己做。 但如果运动开始,那么角色就会站起来。 如果玩家状态-蹲伏,那么角色将不会起床,如果使用高掩护也不会起床
  • 灌木丛已被添加,现在在自由模式下,您可以隐藏在灌木丛中,以便敌人不会注意到您。

您可以在文档中看到版本的历史记录及其更改

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