The Modular Rome Equipment has a load of assets to equip a Roman character as you like.

模块化的罗马设备有大量的资产来装备一个罗马人的角色,只要你喜欢。

Features:

– 42 meshes with 1 level of detail

– 190 PBR textures: albedo, normal, ORM (ambient [O]cclusion, [R]oughness and [M]etallic) and tint masks

– 2 Master Materials for items and helmet hairs (customizable with 16 parameters)

– 1 Character (2 Blueprints)

– 1 Character Editor (3 Blueprints and 9 UMG widgets)

– Slightly modified UE4 skeleton (added sockets) for Blueprint sample

– 60+ additional assets (data tables, thumbnails, textures etc.) for Blueprint sample

– Documentation PDF and comments for Blueprint graphs, functions and variables

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: No

Number of characters: Arbitary amount of variations per customization. 3 core types

Vertex counts of characters: 13-20k

Texture Resolutions: 2048×2048 (PBR textures)

Supported Development Platforms: Intended: Windows, Mac, PS4, Xbox One, Android, iOS

Tested: PC

Documentation

特征:

-42个具有1级细节的网格

-190PBR纹理:反照率,正常,ORM(环境[O]cclusion,[R]oughness和[M]etallic)和色调面具

-2件物品和头盔毛发的主材料(可定制16个参数)

-1个角色(2个蓝图)

-1个角色编辑器(3个蓝图和9个UMG小部件)

-稍作修改的Ue4骨架(添加套接字)用于蓝图示例

-60+附加资产(数据表,缩略图,纹理等。)蓝图样本

-蓝图图表、函数和变量的文档PDF和注释

缩放到史诗骨架:是的

操纵:是的

装备史诗骨架:是的

动画:没有

字符数:每个自定义的变体数量。 3种核心类型

字符顶点数:13-20k

纹理分辨率:2048X2048(PBR纹理)

支持的开发平台:Windows,Mac,PS4,Xbox One,Android,iOS

测试:PC

文件










The Modular Rome Equipment has a load of assets to equip a Roman character as you like.

Multiple arms, chests, shoes, helmets, weapons and shields are ready to be assembled to your own unique composition.

Be a centurion, gladiator or raider – it’s your choice. Each equipment uses the same master material and a specific mask texture, which allows you to tweak its visual appearance in detail.

For compatibility to other asset packs (e.g. weapon animation sets) the delivered skeletal meshes are skinned to the UE4 skeleton and the weapon and shield pivots are aligned to its hand grip. Animations are not included in this pack.

To help you to get started with your new equipment, the pack contains a fully functional character and character editor Blueprint sample which implements all of the equipment and their customization.

Furthermore, there is some assistance about saving and loading a character customization or spawning NPCs from a given setup.

The pack is set to use the new integrated clothing system from UE4.17. The cloth pieces are skinned but you can deactivate the dynamic cloth if your target platform is for low end Hardware.

A thumbnail capturer Blueprint is as well on board. You can easily create icons in ue4 without any external app needed.

Assets were created by Thomas Vogel and technical support with the Blueprint Character Editor from Petricore Systems.

Project Trailer: https://www.youtube.com/watch?v=5jfmSuVkMRg

You can find a detailed project documentation here

模块化的罗马设备有大量的资产来装备一个罗马人的角色,只要你喜欢。

多个武器,箱子,鞋子,头盔,武器和盾牌准备组装到你自己独特的组成。

是一个百夫长,角斗士或袭击者–这是你的选择。 每个设备都使用相同的主材料和特定的蒙版纹理,这使您可以详细调整其视觉外观。

为了与其他资源包(例如武器动画集)兼容,交付的骨架网格体被蒙皮到UE4骨架,武器和盾牌枢轴与其手握对齐。 动画不包括在此包中。

为了帮助您开始使用新设备,该包包含一个功能齐全的角色和角色编辑器蓝图示例,该示例实现了所有设备及其自定义。

此外,还有一些关于保存和加载角色自定义或从给定设置生成Npc的帮助。

该包将使用UE4.17的新集成服装系统。 布片是蒙皮的,但如果您的目标平台是低端硬件,您可以停用动态布。

缩略图capturer蓝图也在船上。 您可以轻松地在ue4中创建图标,而无需任何外部应用程序。

资产由Thomas Vogel创建,并由Petricore Systems的蓝图角色编辑器提供技术支持。

项目预告片: https://www.youtube.com/watch?v=5jfmSuVkMRg

您可以在这里找到详细的项目文档

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