Features:
- A demonstration is ready with an operable character(BP_JerboaThirdPersonCharacter).
- In the demonstration you can use AI character that follows the player(BP_AIJerboa).
- The feet of these characters are grounded at the correct position and angle with respect to the ground by using two bone IK and animation curves.
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters:
Mesh_JerboaMiddlePoly:4806
Mesh_JerboaLowPoly:1205
Texture Resolutions:
Tex_JerboaBodyB.png(Base color):1024×1024
Tex_JerboaBodyN.png(Normal):1024×1024
TexJerboaBodyR.png(Roughness):512×512
Tex_JerboaWhiskerB(Base color):512×512
Tex_JerboaWhiskerN(Normal):512×512
Tex_JErboaWhiskerM(Opacity mask):512×512
Number of Animations:49
Animation types (Root Motion/In-place):Both
Animation types:both(49Animations+38root motion variation of walk and run)
Supported Development Platforms:Windows, OS X
Supported Target Build Platforms:Windows, OS X, Android, iOS
Documentation:http://eizouasobi.blogspot.jp/search/label/Unreal%20Jerboa
Important/Additional Notes:The number of bones is 72.
特征:
- 一个演示已经准备好,有一个可操作的字符(BP_JerboaThirdPersonCharacter)。
- 在演示中,您可以使用跟随玩家的AI角色(BP_AIJerboa)。
- 这些角色的脚通过使用两个骨骼IK和动画曲线以相对于地面的正确位置和角度接地。
缩放到史诗骨架:不
操纵:是的
装备史诗骨架:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_JerboaMiddlePoly:4806
Mesh_JerboaLowPoly:1205
纹理分辨率:
Tex_JerboaBodyB.png(底色):1024×1024
Tex_JerboaBodyN.png(正常):1024×1024
TexJerboaBodyR.png(粗糙度):512×512
Tex_JerboaWhiskerB(底色):512×512
Tex_JerboaWhiskerN(正常):512×512
Tex_JErboaWhiskerM(不透明度蒙版):512×512
动画数量:49
动画类型(根运动/就地):两者兼而有之
动画类型:两者(49animations+38root步行和跑步的运动变化)
支持的开发平台:Windows、OS X
支持的目标构建平台:Windows,OS X,Android,iOS
文件:http://eizouasobi.blogspot.jp/search/label/Unreal%20Jerboa
重要/附加说明:骨骼数量为72。
-Characters folder contains Skeletal Meshes of Jerboa.
-Low poly and middle poly models are included in this folder.
-Animations folder contains animations of Jerboa.
-The Animations/InPlace folder and the Animations/RootMotion folder contain In-place and Root Motion animation variations, respectively.
-Textures contains the texture of the body of Jerboa and the texture of the whisker of Jerboa.
-These are the main contents of this asset.
-BP_AIJerboa’s AI has minimum functions.
-BP_AIJerboa supports Navi mesh.
-You can use it just drag and drop it onto the scene.
-This character’s AI’s function is only to simply follow the player.
-You can easily modify or replace this with your own AI.
-For that reason AnimBP_Jerboa has the following features.
-The animation is synchronized with angular velocity and forward velocity of capsule component.
And automatically change the animation rate according to MaxWalkSpeed.
Also, depending on the change in the scale of the character, the animation rate is changed.
Thanks to these features, even if you modify the character’s BP, it animates without slipping the feet.
BP_JerboaThirdPersonCharacter operation method:
wasd or arrow: walk
r+(wasd or arrow): run
j:jump
8:speed up
2:slow down
tab:Attack, H:Hit
m:Sit down
k:Death, L:Rebirth
g:Grooming
t:Toggle the tail physics
p:Toggle the mesh collision response to physics body
Technical Details
Features:
-
A demonstration is ready with an operable character(BP_JerboaThirdPersonCharacter).
-
In the demonstration you can use AI character that follows the player(BP_AIJerboa).
-
The feet of these characters are grounded at the correct position and angle with respect to the ground by using two bone IK and animation curves.
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters:
Mesh_JerboaMiddlePoly:4806
Mesh_JerboaLowPoly:1205
Texture Resolutions:
Tex_JerboaBodyB.png(Base color):1024×1024
Tex_JerboaBodyN.png(Normal):1024×1024
TexJerboaBodyR.png(Roughness):512×512
Tex_JerboaWhiskerB(Base color):512×512
Tex_JerboaWhiskerN(Normal):512×512
Tex_JErboaWhiskerM(Opacity mask):512×512
Number of Animations:49
Animation types (Root Motion/In-place):Both
Animation types:both(49Animations+38root motion variation of walk and run)
Supported Development Platforms:Windows, OS X
Supported Target Build Platforms:Windows, OS X, Android, iOS
Documentation:http://eizouasobi.blogspot.jp/search/label/Unreal%20Jerboa
Important/Additional Notes:The number of bones is 72.
-字符文件夹包含Jerboa的骨架网格。
-此文件夹中包含低聚和中聚模型。
-Animations文件夹包含Jerboa的动画。
-Animations/InPlace文件夹和Animations/RootMotion文件夹分别包含in-place和Root Motion动画变体。
-纹理包含Jerboa身体的纹理和Jerboa胡须的纹理。
-这些是该资产的主要内容。
-BP_AIJerboa的AI具有最小的功能。
-BP_AIJerboa支持Navi网格。
-您可以使用它只是拖放到现场。
-这个角色的AI的功能只是简单地跟随玩家。
-您可以轻松地修改或用自己的AI替换它。
-因此,AnimBP_Jerboa具有以下功能。
-动画与胶囊组件的角速度和前进速度同步。
并根据MaxWalkSpeed自动更改动画速率。
此外,根据角色的比例变化,动画速率也会发生变化。
由于这些功能,即使您修改了角色的BP,它也会在不滑倒脚的情况下进行动画处理。
BP_JerboaThirdPersonCharacter操作方法:
wasd或箭头:步行
r+(wasd或箭头):运行
j:跳
8:加速
2:慢下来
tab:攻击,H:命中
m:坐下
k:死亡,L:重生
g:仪容整洁
T:切换尾部物理
P:切换网格体对物理体的碰撞响应
技术细节
特征:
-
一个演示已经准备好,有一个可操作的字符(BP_JerboaThirdPersonCharacter)。
-
在演示中,您可以使用跟随玩家的AI角色(BP_AIJerboa)。
-
这些角色的脚通过使用两个骨骼IK和动画曲线以相对于地面的正确位置和角度接地。
缩放到史诗骨架:不
操纵:是的
装备史诗骨架:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_JerboaMiddlePoly:4806
Mesh_JerboaLowPoly:1205
纹理分辨率:
Tex_JerboaBodyB.png(底色):1024×1024
Tex_JerboaBodyN.png(正常):1024×1024
TexJerboaBodyR.png(粗糙度):512×512
Tex_JerboaWhiskerB(底色):512×512
Tex_JerboaWhiskerN(正常):512×512
Tex_JErboaWhiskerM(不透明度蒙版):512×512
动画数量:49
动画类型(根运动/就地):两者兼而有之
动画类型:两者(49animations+38root步行和跑步的运动变化)
支持的开发平台:Windows、OS X
支持的目标构建平台:Windows,OS X,Android,iOS
文件:http://eizouasobi.blogspot.jp/search/label/Unreal%20Jerboa
重要/附加说明:骨骼数量为72。
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