SoundToolKit is a state-of-the-art audio engine using the newest scene scanning methods. It enables creation of realistic spatial sound in 3D environment, providing the best auditory experience.
SoundToolKit是一个最先进的音频引擎,使用最新的场景扫描方法。 它可以在3D环境中创建逼真的空间声音,提供最佳的听觉体验。
SoundToolKit comes with a multitude of features:
- Real-time audio processing based on actual game scene geometry
- Automatic and dynamic reverberation based on provided scene geometry
- Different acoustic materials which boost overall sound experience
- 3D sound with a HRTF capability
- Ability to affect acoustic medium properties
- Real-time simulation of various acoustic phenomena:
- Occlusion
- Reflection
- Diffraction
- Diffusion
- Distance attenuation
- Transmission
- Reverberation
Code Modules:
- StkGameModule (Runtime)
- StkEditorModule (Editor)
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: No
Supported Target Build/Development Platforms: Windows64, CPU with AVX support
Documentation: Click here
Important/Additional Notes: SoundToolKit plugin depends on features introduced with the new UE4 audio engine. For that reason AudioMixer functionality must be enabled for the plugin to work properly. Read the documentation to how to do this.
音响设备 有很多 特征:
- 基于实际游戏场景几何的实时音频处理
- 基于提供的场景几何体的自动和动态混响
- 不同的声学材料,提高整体声音体验
- 具有HRTF功能的3D声音
- 影响声学介质特性的能力
- 各种声学现象的实时仿真:
- 闭塞;闭塞
- 反射;反射
- 衍射,衍射
- 扩散;扩散
- 距离衰减
- 传输信号
- 混响,混响
代码模块:
- StkGameModule(运行时)
- StkEditorModule(编辑)
蓝图数目: 0
C++类数: 20
网络复制: 非也。
支持的目标构建/开发平台: Windows64,CPU与AVX支持
文件: 点击这里
重要/附加注意事项: SoundToolKit插件依赖于新UE4音频引擎引入的功能。 因此,必须启用AudioMixer功能才能使插件正常工作。 阅读文档如何做到这一点。
SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.
Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.
On top of that SoundToolKit plugin extends that with a set of useful features for game developers:
- Over 100 predefined types of acoustic materials based on scientifically measured, real-life materials, such as wood, concrete, glass etc.
- Dedicated asset for easy creation of custom acoustic materials
- Extensive dynamic settings available for runtime configuration
- Advanced diagnostics and extensions which allow flexible and easy to use engine management, e.g enabling rendering of sound paths calculated by the engine in real-time
FREE DEMO:
This product allows to create only one Sound Source with one Playback. Files to download:
- UE 4.24 CLICK HERE
- UE 4.25 CLICK HERE
EXAMPLE PROJECT:
Shows the scene with an integrated demo version of SoundToolKit. Files to download:
- UE 4.24 CLICK HERE
- UE 4.25 CLICK HERE
音响设备 是基于实时模拟在现实生活中发生的声学现象,由于几何和科学测量的材料使用在特定的场景。
得益于先进的自动化程度,SoundToolKit可让游戏开发者将注意力转移到更关键的问题上,同时获得由专用音频引擎开箱即用的沉浸式动态3d声音。
最重要的是 音响设备 插件扩展了一组有用的 特征 游戏开发者须知:
- 超过100种预先定义的声学材料,以科学测量的真实材料为基础,如木材、混凝土、玻璃等。
- 专用资产,可轻松创建定制声学材料
- 可用于运行时配置的广泛动态设置
- 先进的诊断和扩展,允许灵活和易于使用的引擎管理,例如使渲染的声音路径计算的引擎实时
免费示范:
该产品允许只创建一个声音源与一个播放. 下载档案:
示例项目:
使用SoundToolKit的集成演示版本显示场景。 下载档案:
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