Features:
- Easy communication between actors/objects.
- Eliminates actor/object casting.
- Eliminates actor/object referencing.
- Integrates with gameplay debugger.
Code Modules:
- AgoraGlobalEvents (Runtime)
- AgoraGlobalEventsEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: Not out-of-the-box but should be possible.
Supported Development Platforms: All platforms that Unreal Engine supports.
Supported Target Build Platforms: All platforms that Unreal Engine supports.
Documentation: https://ryanjon2040.gitbook.io/agora-global-events/
Example Project: Coming Soon…
Important/Additional Notes: Have a great day! 🙂
特征:
- Actor/对象之间的轻松通信。
- 消除actor/object强制转换。
- 消除actor/object引用。
- 与游戏调试器集成。
代码模块:
- AgoraGlobalEvents(运行时)
- AgoraGlobalEventsEditor(编辑)
蓝图数目:0
C++类数:5
网络复制:不是开箱即用,但应该是可能的。
支持的开发平台:虚幻引擎支持的所有平台。
支持的目标构建平台:虚幻引擎支持的所有平台。
文件: https://ryanjon2040.gitbook.io/agora-global-events/
示例项目:即将推出。..
重要/附加说明:祝您有美好的一天! 🙂
Cross-communicate between actors, objects, umg, components etc. without any references to each other. No more casting or using get all actors of class.
Actor、对象、umg、组件等之间的交叉通信。 没有任何相互参照。 没有更多的铸造或使用获取类的所有演员.
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