Features:

  • Easy communication between actors/objects.
  • Eliminates actor/object casting.
  • Eliminates actor/object referencing.
  • Integrates with gameplay debugger.

Code Modules:

  •  AgoraGlobalEvents (Runtime)
  •  AgoraGlobalEventsEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: Not out-of-the-box but should be possible.

Supported Development Platforms: All platforms that Unreal Engine supports.

Supported Target Build Platforms: All platforms that Unreal Engine supports.

Documentation: https://ryanjon2040.gitbook.io/agora-global-events/

Example Project: Coming Soon…

Important/Additional Notes: Have a great day! 🙂

特征:

  • Actor/对象之间的轻松通信。
  • 消除actor/object强制转换。
  • 消除actor/object引用。
  • 与游戏调试器集成。

代码模块:

  •  AgoraGlobalEvents(运行时)
  •  AgoraGlobalEventsEditor(编辑)

蓝图数目:0

C++类数:5

网络复制:不是开箱即用,但应该是可能的。

支持的开发平台:虚幻引擎支持的所有平台。

支持的目标构建平台:虚幻引擎支持的所有平台。

文件: https://ryanjon2040.gitbook.io/agora-global-events/

示例项目:即将推出。..

重要/附加说明:祝您有美好的一天! 🙂




Cross-communicate between actors, objects, umg, components etc. without any references to each other. No more casting or using get all actors of class.

Actor、对象、umg、组件等之间的交叉通信。 没有任何相互参照。 没有更多的铸造或使用获取类的所有演员.

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