Code Modules:
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TickOptToolkit (Runtime)
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TickOptToolkitEditor (Editor)
Number of C++ Classes: 9
Multiplayer Support: Yes
Supported Development Platforms: Desktop
Supported Target Build Platforms: Desktop, Mobile, VR
代码模块:
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TickOptToolkit(运行时)
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TickOptToolkitEditor(编辑器)
C++类数: 9
多人游戏支持: 是的
支持的开发平台: 桌面版
支持的目标构建平台: 桌面,移动,VR





Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed.
No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in the editor. With Tick Optimization Toolkit, you can gain precious milliseconds of game thread time with ease.
Features:
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Optimizes everything that ticks in an actor: components, timelines, and the actor itself.
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Can handle thousands of actors with ease.
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Works with any actor: pawn, controller, projectile, moving, stationary, etc.
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Evenly distributes ticks between frames.
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Can be easily incorporated into an existing project.
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Supports multiplayer: local, online (with listen or dedicated server).
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Supports scaling for multiple platforms and devices.
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Components are blueprintable for creating configuration presets.
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All the features are easily accessible from Blueprints and C++.
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Additionally, exposes animation update rate optimizations to Blueprints.
For some concrete numbers, you can look into the example. The results on my machine are:
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for 1024 AI Characters from 9 FPS (108 ms) to 55 FPS (18 ms)
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for 4096 Environment Actors from 20 FPS (48 ms) to 80-220 FPS (4 ms, GPU bound)
Check out our video tutorials on:
Or you could look into more traditional documentation.
For support go to Discord.
You can also tinker with the example project:
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project (4.27 and later)
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executable (win64)
蜱优化工具包 优化actor、组件和 时间表 通过减少他们的频率或禁用他们的距离和可见性。 所有的功能都很容易从 蓝图。 不需要c++知识。
不再需要生成和取消生成actor,否则这些actor将适合内存。 不再杂耍触发器和卷,首先混淆您的级别在编辑器。 使用Tick Optimization Toolkit,您可以轻松获得宝贵的游戏线程时间毫秒。
特征:
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优化actor中的所有内容:组件, 时间表,以及演员本身。
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可以处理 数千人 轻松的演员。
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适用于任何actor:pawn,controller,projective,moving,stationary等。
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帧之间均匀分布蜱虫。
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可以很容易地合并到现有的项目中。
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支援服务 多人游戏:本地,在线(带监听或专用服务器)。
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支援服务 结垢;结垢 适用于多个平台和设备。
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组件可用于创建配置预设。
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所有的功能都很容易从 蓝图 和C++。
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此外,公开动画 更新率优化 到蓝图。
对于一些具体的数字,你可以看看 例子:. 我的机器上的结果是:
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为 1024 AI字符从9FPS(108毫秒)到 55FPS (18毫秒)
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为 4096 环境演员从20FPS(48毫秒)到 80-220FPS (4毫秒,GPU绑定)
查看我们的 短片教程 上:
或者你可以看看更传统的 文件.
为 支援服务 前往 不和谐.
你也可以修补 示例项目:

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