Main Features:
- Use C++ or Blueprints to work with system
- Easy to setup on any actor
- Highly expandable and customizable system
- Multiplayer Support
- Basic widgets and world markers for interactable objects
- Supports different types of interactions
- Supports interaction interruptions
Included many different types of interactions in Example Project:
- Doors
- Crates
- Buttons
- Levers
- Code Locks
- Valves
- And MORE!
Code Modules:
- CharacterInteractionSystem (Runtime)
- CharacterInteractionSystemEditor (Editor)
Number of Blueprints: 4
Number of C++ Classes: 10
Network Replicated: Yes
Supported Development Platforms: Win, Mac, Linux, IOS, Android
Supported Target Build Platforms: Win, Mac, Linux, IOS, Android
Example project – because example project contains a lot of content, including animations and models, which can be accessed after verifying on discord
主要特点:
- 使用C++或蓝图与系统一起工作
- 易于安装在任何演员
- 高度可扩展和可定制的系统
- 多人游戏支持
- 可交互对象的基本小部件和世界标记
- 支持不同类型的交互
- 支持交互中断
在示例项目中包含许多不同类型的交互:
- 门
- 板条箱
- 按钮
- 杠杆,杠杆
- 代码锁
- 阀门/阀门
- 还有更多!
代码模块:
- CharacterInteractionSystem(运行时)
- CharacterInteractionSystemEditor(编辑器)
蓝图数目: 4
C++类数: 10
网络复制: 是的
支持的开发平台: Win,Mac,Linux,IOS,Android
支持的目标构建平台: Win,Mac,Linux,IOS,Android
示例项目-因为示例项目包含大量内容,包括动画和模型,可以在discord上验证后访问





Character Interaction System is a comprehensive, flexible, yet very accessible and easy-to-master system for creating interactions in your game.
With it, you can create various types of interactions, ranging from a simple light switch to complex cases, like a door where different animations should play from different sides depending on the current state of the door and from which side it is being opened.
The plugin is written using C++, but you absolutely don’t need to know the language to work with it.
All necessary functionalities and interfaces for customization have been moved to blueprints.
Also, this system is replicated and ready for integration into your multiplayer projects.
Trailer: Link
Playable Demo: Link
Example Project: Link
Discord: Link
Documentation: Link
角色交互系统是一个全面,灵活,但非常易于访问和易于掌握的系统,用于在游戏中创建交互。
有了它,你可以创建各种类型的交互,从一个简单的灯开关到复杂的情况,就像一扇门,根据门的当前状态和从哪一侧打开,不同的动画应该从不同的侧面播放。
该插件是使用C++编写的,但您绝对不需要知道使用它的语言。
定制所需的所有功能和接口都已移至蓝图。
此外,该系统被复制并准备好集成到您的多人游戏项目中。
拖车/拖车: 连结
可玩演示: 连结
示例项目: 连结
不和谐: 连结
文件: 连结

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